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Changes via Inspector are not saved to a .asmdef asset when it is marked...
How to reproduce: 1. Create and open a new project 2. Create a new assembly definition file in the Project Browser 3. Mark the file ... Read more
Player crashes on 'scripting_object_get_class' if there are variables in...
How to reproduce: 1. Open the attached "PlayerSerializationCrashStripped.zip" project 2. Open Build Settings and make sure that the ... Read more
[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown
How to reproduce: 1. Open the attached Bug Report.zip project 2. Go to the Menu bar-> File-> Build Settings-> Enable Development Bui... Read more
RuntimeInitializeOnLoadMethod is not called if it is part of nested clas...
How to reproduce: 1. Open the attached "Runtime_Bug.zip" project 2. Click Play Expected results: 'No Namespace - Inner', 'No Namesp... Read more
Quaternion.Angle is non-null when comparing a Quaternion with its invert...
Reproduction steps: 1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console ... Read more
Memory leak occurs when calling socket receive in thread during Play Mode
How to reproduce: 1. Open the "SampleScene" Scene in the attached "1211367.zip" project 2. Open Profiler and click on the Memory Mod... Read more
API Updater throws an error when importing a dll file that references th...
How to reproduce: 1. Open the attached "1302104 repro" project Expected results: the project is opened without any errors Actual re... Read more
BadImageFormatException is thrown when calling GetCustomAttributes on ce...
To reproduce: 1. Open attached project ("case_1185125.zip") 2. Press Play 3. Observe Console Expected result: No errors are thrown ... Read more
Exceptions get logged in the Console when the Logger.logEnabled is set t...
How to reproduce: 1. Open the attached '1311534.zip' project 2. Open 'SampleScene' 3. Enter the Play mode 4. Observe the Console Ex... Read more
Calling AssetBundle.LoadFromMemoryAsync doesn't load bundles if calling ...
How to reproduce: 1. Open Unity project, attached to the user's email 2. Load InitialScene scene 3. Press Build -> Build Win64 in th... Read more
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