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Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more
Itterating through a list with foreach always generating GCAlloc
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "4"(not numpad) to initiate iteration Expe... Read more
[iOS] Script Performance decrease in Unity 5.6 (compared to 5.4)
Both OpenGL and Metal are affected. The scene runs slower on the same target device. Steps: 1. Build and Run Development build on i... Read more
Calling StopAllCoroutines() when a coroutine is running a UnityWebReques...
How to reproduce: 1. Open attached project "case_662345-CoroutineFailure.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe... Read more
Mathf.PingPong occasionally returns negative values
Steps to reproduce: 1. Open attached project "861278.zip" 2. Press play 3. Observe console output Result: Mathf.PingPong(4676.5f, 1.... Read more
Reference to HttpClient() statement is not found in VS2017
How to reproduce: 1. Open attached Unity project "HttpConflict" 2. Load NewBehaviourScript.cs script 3. Hover mouse on HttpClient() ... Read more
[MAC] Unity crashes when FirebaseApp.DefaultInstance is called
How to reproduce: 1. Open given Unity project 2. Enter "aaa" scene 3. Enter Play Mode 4. Unity crashes Expected result: Actual resu... Read more
MonoBehaviour with generic class and #if UNITY_EDITOR crashes player
Steps to reproduce: 1. Open "Case 795409 repro" project 2. Open TestScene 3. Build it for WebGl 4. Before running with Firefox, dele... Read more
Editor crashes when adding a new script to a game object via "Add compon...
Steps to reproduce: 1. Open any project 2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty) 3. Select the... Read more
Unity Crashes on UnityEngine.Object:Internal_InstantiateSingle_Injected(...
How to reproduce: 1. Download and open my attached project "BugProject.zip" 2. In the Project window find the folder "scene0" and op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow