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4
votes
Fixed

AssetDatabase.SaveAssets() throws an Exception "The specified path is no...

Scripting

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Jan 31, 2020

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Version/s: 2018.4.15f1, 2019.2

How to reproduce: 1. Open the attached SaveAssetsCrash.zip 2. Enter the Play mode 3. Open "SaveAssetsCrash" window under Test/SaveAs... Read more

0
votes
Won't Fix

[MAC] Crash on _platform_strlen when calling SetInputFloat with invalid ...

Scripting

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Dec 29, 2019

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Version/s: 2019.1, 2019.2, 2019.3.0f3

How to reproduce: 1. Open attached project "MaterialsSubstance.zip" 2. Open "SampleScene" scene in "Scenes" folder 3. Enter Play Mod... Read more

0
votes
Fixed

Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<T> always returns 4

Scripting

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Jan 27, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open tester-attached project (AlignOf.zip) 2. Enter Play Mode 3. See the Console window Expected result: Unity... Read more

1
votes
By Design

"UnityEngine.dll" doesn't automatically reference its individual DLLs pr...

Scripting

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Dec 13, 2019

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Version/s: 2019.2, 2019.2.15f1, 2019.3, 2020.1

Reproduction steps: 1. Create a New Project and download "1205367.zip" 2. Copy the "ScriptAssemblies" folder from the projects "Libr... Read more

0
votes
Won't Fix

Crash on C++ native plugin allocation

Scripting

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Nov 03, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b9, 2020.1

Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more

3
votes
By Design

Menu Items are not created when creating them in a custom package loaded...

Scripting

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Dec 09, 2019

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Version/s: 2019.2.0a10, 2019.3.0f1, 2020.1

How to reproduce: 1. Create a new project 2. Open the Packages/manifest.json file 3. Add the provided dependency to the list 4. Open... Read more

1
votes
Fixed

Assembly definition define constraints are incompatible when using globa...

Scripting

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Dec 23, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the user's attached project 2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and ... Read more

3
votes
Fixed

ManagedJobIndexPool runs out of indices when using a processor with a la...

Scripting

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Dec 12, 2019

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Version/s: 2019.2, 2019.2.15f1, 2020.1

How to reproduce: 1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX ... Read more

0
votes
By Design

Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...

Scripting

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Dec 05, 2019

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Version/s: 2017.4, 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more

0
votes
Won't Fix

Unity editor crashes if code has nullable structs with circular dependency

Scripting

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Dec 12, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open attached project "754243.zip" 2. In Project window, open "Test.cs" script 3. Uncomment and save the code ... Read more

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