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Using a compiled C# DLL in a Unity project throws a build error
How to reproduce: 1. Open the attached "Repro.zip" project 2. Build "test" scene to Standalone Expected result: Build succeeds when... Read more
[Simulator] Wrong Screen.width/height values returned in OnEnable when r...
How to reproduce: 1. Open attached project "BadResolution.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Select "Script" Gam... Read more
[UWP] Not adding NET_STANDARD_2_0 define
How to reproduce: 1. Open the attached "New Unity Project.zip" project 2. Switch to UWP 3. Select .NET Standard 2.0 Scripting backen... Read more
globalgamemanagers.assets contains references to platform-specific scrip...
Reproduction steps: 1. Open the attached project "newTest.zip" 2. Select "Assets/Android/AndroidScripts.asmdef" in the Project windo... Read more
[Standalone] Handheld does not exist
How to reproduce: 1.Open the attached "HandheldBug.zip" project 2. Build and run on Windows Standalone Expected result: Build succe... Read more
Incorrect error dialog appears when trying to attach script with spaces ...
How to reproduce: 1. Create a new project 2. In the Project window create a new C# script and name it "test script" (with the space)... Read more
Calling GetComponents method on non-empty List keeps old references to e...
Reproduction steps: 1. Download and open the attached project 'ComponentLeak.zip' 2. Open scene 'SampleScene' 3. Enter Play Mode 4. ... Read more
Component.GetComponentInParent doesn't have an overload for getting comp...
How to reproduce: 1. Open the attached '1331778.zip' project 2. Observe the Console Expected result: No visible errors present Act... Read more
The wrong variable value is used when accessing it from a method which i...
Reproduction steps: 1. Download and open the attached project "1318169.zip" 2. Enter Play mode and notice the values logged in the c... Read more
Moving MonoBehaviour to Assembly breaks Event Listener when a method has...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' 3. In the Hierarchy select Canvas > Button 4. Observe th... Read more
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