Search Issue Tracker

0
votes
Won't Fix

"System.IO.IOException: Read failure" is thrown on Android Mono but not ...

Scripting

-

Nov 28, 2018

-

Version/s: 2018.1.1f1

Repro steps:1. Open QA attached project "repro_1104914"2. Build and Run on Android3. Press the button twice4. Observe the logs Actua... Read more

0
votes
By Design

Itterating through a list with foreach always generating GCAlloc

Scripting

-

May 31, 2018

-

Version/s: 2018.1.0f2

Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "4"(not numpad) to initiate iteration Expected... Read more

0
votes
Fixed

UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...

Scripting

-

Jun 19, 2018

-

Version/s: 2018.1.0a1, 2018.1.5f1

To reproduce:1. Open any script in any project2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is recog... Read more

0
votes
Fixed

Unity crashes at RaycastCommandJob when going from 30000 to 40000 batche...

Scripting

-

Feb 21, 2018

-

Version/s: 2018.1.0b6

To reproduce:1. Make sure you have installed Unity that supports experimental ECS and C# jobs system2. Open user's attached project3... Read more

0
votes
Fixed

ScriptableObject values are not present after compilation

Scripting

-

Feb 07, 2018

-

Version/s: 2018.1.0a5, 2018.1.0b4

Steps to reproduce:1. Open user attached project2. Create Scriptable Object script3. Create an asset of SO4. Change some code in IDE... Read more

0
votes
By Design

HideFlags does not work on instantiated prefabs when using a custom class

Scripting

-

Jun 08, 2018

-

Version/s: 2018.1.0f2

To reproduce:1. Open the QA's attached project2. Open the scene "SampleScene" and play it3. Go over all selections in the custom "To... Read more

2
votes
Won't Fix

Attaching a script with mismatching script name/class name shows wrong n...

Scripting

-

Aug 08, 2018

-

Version/s: 2018.1.0a5, 2018.2.2f1

To reproduce: 1. Open the attached project (Exercise.zip)2. Rename the GMx script to LevelJump and try attaching it to the GM game o... Read more

0
votes
Duplicate

[.NET 4.6] Launching a x86 build using .NET 4.6 crashes with error "Fail...

Scripting

-

Jan 12, 2018

-

Version/s: 2018.1.0b1, 2018.1.0b2

Steps to reproduce:1. Open user attached project2. Go to file > Build and Run3. Observe the "Failed to load mono" error when the ... Read more

0
votes
Won't Fix

Recompiling breaks a majority of scripts

Scripting

-

Jun 01, 2018

-

Version/s: 2018.1.2f1

Reproduction steps: 1. Open "TestEditorError.zip" project2. See a single error in the Console Window ("error CS2001: Source file `..... Read more

0
votes
Fixed

2018.1.0f2 and Burst "0.2.4-preview.4" crashing Unity when assigning arr...

Scripting

-

May 03, 2018

-

Version/s: 2018.1.0f2

How to reproduce:1. Open user-submitted project (BurstCrash.zip)2. Open scene "SampleScene.unity"3. Play the scene Expected result: ... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.