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[BatchMode] Script compilation during Initial Script Refresh fails becau...
Steps to reproduce:1. Open the attached user's project "define-symbols-bug.zip"2. Add the project as a local repository on Github3. ... Read more
[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...
How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more
[Backport] OnPostRender is called multiple times per frame when setting ...
Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets > Scenes folder3. Open "Sample... Read more
[Backport] DLL with Define Constraint included in BuildPlayerOptions.ext...
Steps to reproduce:1. Download and open the user's attached project ("DefineConstraintsIssue-2021.1.zip")2. In the menu bar click Te... Read more
[Backport] [UWP] Not adding NET_STANDARD_2_0 define
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more
"Failed to resolve TVariableType" errors are thrown when building a proj...
How to reproduce:1. Open the user attached "ResolveFailure.zip" project2. Build the project (File -> Build Settings -> Build) ... Read more
[Backport] Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...
How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more
"Timeout while updating assemblies" error when updating DLLs
How to reproduce:1. Open the attached project “DLLerror.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Update DLLs (MISSIM > B... Read more
[Backport] IL2CPP doesn't properly handle invalid surrogate pairs causin...
TextMeshPro accepts surrogate pair characters (e.g. emojis), however it doesn't properly handle them causing a crash within the IL2C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size