Search Issue Tracker
1
votes
Active
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps: 1. Open the attached project "1424891.zip" 2. Open the "SampleScene" Scene (Assets/Scenes) 3. Observe the "Cube"... Read more
2
votes
Active
"Unable to find player assembly Testrunner.dll" warning appears in the C...
Reproduction steps: 1. Open the attached "1429664.zip" project 2. Build for Windows, Mac, Linux Standalone 3. Observe the Console E... Read more
0
votes
Active
Assigining an instance to 'managedReferenceValue' doesn't apply to all t...
How to reproduce: 1. Open the attached "1426045.zip" project 2. Open the "SampleScene" Scene (Assets/Scenes) 3. Select the "GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “RegisterCallback<KeyUpEvent>” and “RegisterCallback<KeyDownEvent>“ callbacks are not called when pressing keys in a UI Toolkit window
- [VFX Graph] Use base color map set to none after material change in output
- [Mac] Context menu in Hierarchy is available but not functional when the Editor is out of focus
- Cursor's static properties does not change when changing the Cursor's states
- Cannot archive build for iOS using Xcode 13.3 when the project is built on a Windows machine