Search Issue Tracker

0
votes
Fixed

[Backport] The BinaryReader read data to a Span <byte> is always zero

Scripting

-

May 24, 2022

-

Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open project "ReadToSpan.zip"2. In the top Menu bar press Test&gt;Test BinaryReader to Span Expected result: No ... Read more

0
votes
Fixed

[Backport] Script not opening when double-clicking error

Scripting

-

May 24, 2022

-

Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the provided project2. Open scene 'AndyVersion/Scenes/MainScreen'3. Enter Play mode4. Press 'Play game' a... Read more

0
votes
Fixed

[Backport] Coroutine with WaitForEndOfFrame() finishes too soon when the...

Scripting

-

May 24, 2022

-

Version/s: 2021.3.3f1, 2022.1.1f1

How to reproduce:1. Open the attached project "timeRepro"2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/SampleSc... Read more

0
votes
Fixed

[Backport] OnPostRender is called multiple times per frame when setting ...

Scripting

-

May 24, 2022

-

Version/s: 2021.3.3f1, 2022.1.1f1

Reproduction steps:1. Open the attached user's Unity project "TestOnPostRender.zip"2. Go to Assets &gt; Scenes folder3. Open "Sample... Read more

1
votes
Won't Fix

[Backport] DLL with Define Constraint included in BuildPlayerOptions.ext...

Scripting

-

May 26, 2022

-

Version/s: 2021.3.3f1

Steps to reproduce:1. Download and open the user's attached project ("DefineConstraintsIssue-2021.1.zip")2. In the menu bar click Te... Read more

0
votes
Fixed

[Backport] [UWP] Not adding NET_STANDARD_2_0 define

Scripting

-

May 26, 2022

-

Version/s: 2020.3.34f1, 2021.3.3f1

How to reproduce:1. Open the attached "New Unity Project.zip" project2. Switch to UWP3. Select .NET Standard 2.0 Scripting backend i... Read more

0
votes
Fixed

"Failed to resolve TVariableType" errors are thrown when building a proj...

Scripting

-

May 25, 2022

-

Version/s: 2021.3.1f1

How to reproduce:1. Open the user attached "ResolveFailure.zip" project2. Build the project (File -&gt; Build Settings -&gt; Build) ... Read more

0
votes
Fixed

[Backport] Unnecessary cast to float when calling Mathf.Abs

Scripting

-

May 27, 2022

-

Version/s: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1

The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more

0
votes
Won't Fix

[Backport] Excessive IL2CPP Stripping of [RuntimeInitializeOnLoadMethod]...

Scripting

-

May 27, 2022

-

Version/s: 2020.3.34f1

How to reproduce:1. Open the attached "UWP_StrippingExcessive.zip" project2. Make sure that "Script changes while playing" has "Stop... Read more

0
votes
Fixed

[Backport] Script names containing non-ASCII characters are not printed ...

Scripting

-

May 27, 2022

-

Version/s: 2020.3.34f1

How to reproduce:1. Open the attached project "Accents.zip"2. In the Project View select zzz.cs and click reimport3. Observe the Con... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.