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OrderBy function called in 'MenuService.cs' instead of ThenBy
Calling OrderBy on the results of a call to OrderBy introduces a new primary ordering that ignores the previously established orderi... Read more
Mathf.Sign returns 1 when input is 0
To reproduce: 1. Create a new Unity project 2. Debug log the return value of Mathf.Sign(0) 3. Observe console window Reproducible w... Read more
An error gets thrown when deleting the State Machine Behaviour generated...
How to reproduce: 1. Create a new project 2. Add a new GameObject to the Scene 3. In the Inspector window add a Script Component 4. ... Read more
Script not opening when double-clicking error
Reproduction steps: 1. Open the provided project 2. Open scene 'AndyVersion/Scenes/MainScreen' 3. Enter Play mode 4. Press 'Play gam... Read more
[Mobile] Screen.resolutions returns empty array on iOS/Android devices
How to reproduce: 1. Open the attached "1411013_Repro.zip" project 2. Build and run the Scene "SampleScene" on an iOS or Android dev... Read more
Editor crashes when adding a script component using drag and drop and th...
Reproduction steps: 1. Open the user's attached project 2. Select any GameObject in the Hierarchy 3. Drag "Move.cs" script from the ... Read more
Error "GetElementHeight called with index 0 but array only has 0 element...
How to reproduce: 1. Open the user's attached project "EmptyReorderableListBug.zip" 2. Open the Inspector window 3. Select the "Some... Read more
Coroutines fail to catch exceptions that are located in the nested funct...
Reproduction steps: 1. Open the user's attached "1197069_CoroutineException.zip" project 2. Open the "SampleScene" Scene 3. Enter th... Read more
'ThreadAbortException' is thrown when creating a C# script before the Ed...
Reproduction steps: 1. Create a new Unity project 2. Create a new C# Script 3. Create another new C# Script before the Editor starts... Read more
Coverage API includes 0xFEEFEE sequence point
Steps to reproduce: 1. Open "sequence-points-issue.zip" project 2. Once project opens, reimport Assets/DataLayer/ISSUE.cs script or... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP