Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X
Votes
1
Found in
2019.4
Issue ID
1415957
Regression
No
Coverage API includes 0xFEEFEE sequence point
Steps to reproduce:
1. Open "sequence-points-issue.zip" project
2. Once project opens, reimport Assets/DataLayer/ISSUE.cs script or switch to another platform (this step ensures that assemblies get recompiled for issue to be reproducible)
3. Click Test/Write Coverage Stats menu item
4. In Console, inspect printed log:
Method: GetJsonProcessor, Line: 6, IL Offset: 0
Method: GetJsonProcessor, Line: 7, IL Offset: 1
Method: GetJsonProcessor, Line: 16707566, IL Offset: 11
Method: GetJsonProcessor, Line: 7, IL Offset: 14
Method: GetJsonProcessor, Line: 8, IL Offset: 25
Method: GetJsonProcessor, Line: 9, IL Offset: 34
5. Notice that 3rd sequence point references 16707566th line. GetJsonProcessor() method only spans from line 6 to line 9 so that sequence point is incorrect and should not exist.
This issue only happens when assembly contains a class which derives from Multiplayer HLAPI's MethodBase class.
0xFEEFEE sequence points also cause Report Generator used by Code Coverage package to consume a lot of memory and fail or spend much more time generating report.
Reproduce with: 2019.4.28f1, 2020.3.21f1
Not reproducible: 2021.2.0b17, 2022.1.0a12 (HLAPI Package doesn't exist in these versions)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Add comment