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The performance of AddComponent degrades when Scripts are generated in p...
Reproduction steps: 1. Open the attached project "AddComponent_2020.zip" 2. Switch the platform target to Android, and enable Develo... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup has inconsistent behavi...
How to reproduce: 1. Download the attached file “1103080.zip” and unzip it 2. Run “<path to Unity.exe> -batchMode -buildTarget Andro... Read more
Compiler error 'no implicit conversion between lambda expressions' when ...
Reproduction steps: 1. Open attached '1374811-sample' project 2. Observe the Console Expected result: no errors are in the Console ... Read more
GC.Alloc when SpriteRenderer.get_sprite() is called
Reproduction steps: 1. Open the attached project ("GetSprite_GC_Alloc_Example.zip") 2. Open "SampleScene" 3. Open the Profiler windo... Read more
"ImageConversion.EncodeArrayToJPG" colors are different in "BGR" encodin...
How to reproduce: 1. Open project "EncodingBug.zip" 2. Enter the "SampleScene" Scene 3. Enter and exit Play Mode 4. Go to the "Encod... Read more
Editor crashes on "MenuController::ExecuteMenuItem" when resetting a scr...
Reproduction steps: 1. Open the attached project "repro.zip" 2. Open Scenes/SampleScene scene 3. Select MainCamera in the Hierarchy ... Read more
Coroutine with WaitForEndOfFrame() finishes too soon when the framerate ...
How to reproduce: 1. Open the attached project "timeRepro" 2. Open the scene "SampleScene" and Enter Play mode (Assets/Scenes/Sample... Read more
Ruleset file is ignored when using Roslyn analyzers
Reproduction steps: 1. Open the attached 'RulesetBug' project 2. Open the 'Default.ruleset' file and note that Action is set to 'Non... Read more
Managed Assembly is included in Player Build when using Define constrain...
How to reproduce: 1. Open the attached project (DefineTest.zip) 2. Open scene Scenes/SampleScene 3. Go to File -> Build and Run 4. O... Read more
'Unable to find player assembly Testrunner.dll' warning appears in the C...
Repro steps: 1. Open the attached project 2. File -> Build Settings -> Build 3. Observe the Console Expected: There should be no wa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ACES Tonemapping causes banding artifacts and negative values in ColorGradingLUT when HDR is enabled and "High Dynamic Range" Grading mode is selected while Android Platform is used
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window