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Prefabs which are not nested return null value when using PrefabUtility....
Steps to reproduce: 1. Download and open attached "BetterUI_Test2019" project 2. Open "Betterizer" script 3. Insert a breakpoint in ... Read more
Console does not react on double-click on compilation error from local o...
Steps: 1. Create a new project or load attached one 2. Introduce compilation error to the one of the embedded packages (e.e. Rider C... Read more
NullReferenceException error is thrown to the Console when DestroyImmedi...
How to reproduce: 1. Open user's attached 'CustomPreviewBug.zip' project 2. Open 'SampleScene' Scene 3. Select 'Cube' GameObject in ... Read more
Error "unique_ptr move assignment error. rhs memory label does not match...
1. Go to default layout. 2. Move inspector or project browser windows somewhere. Doesn't always happen, but pretty frequent. (it sh... Read more
"Error: Could not load signature" error is thrown when DLL from a packag...
How to reproduce: 1. Open user-submitted archive (unity_repro_packages.tar.gz) 2. Extract this archive and navigate to "ai.five.exte... Read more
API Updater pops up and internal recursion is detected when non-invocabl...
How to reproduce: 1. Download the tester-attached script(NewBehaviourScript.cs) 2. Create a new Unity project 3. Import the script ... Read more
DLLs not running when in Player
How to reproduce: 1. Open the attached project "MVC.zip" 2. Install "Multiversal Vehicle Controller" (follow the instructions in htt... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more
Rider package is not loaded if there is an compilation error in the script
Prerequisites: Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Steps: 1. Open attached project =... Read more
Editor crashes on EventHandler`1<TEventData_REF>:invoke_void_TEventData ...
Reproduction steps: 1. Open the user's attached "Montreal.zip" project 2. Load the "Sandbox" scene 3. Enter Play mode -- Observe the... Read more
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