Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.1.0a10
Issue ID
1226908
Regression
Yes
Error "unique_ptr move assignment error. rhs memory label does not match" when docking windows
1. Go to default layout.
2. Move inspector or project browser windows somewhere. Doesn't always happen, but pretty frequent.
(it should reproduce in less than 10 docking attempts)
Errors in console
Reproduced on:
Version: 2020.2.0a1 trunk -- 2edf46a36d00
unique_ptr move assignment error. rhs memory label does not match.
UnityEngine.StackTraceUtility:ExtractStackTrace () (at C:/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.SavedGUIState:Create () (at C:/unity/Editor/Mono/SavedGUIState.bindings.cs:40)
UnityEditor.SplitView:SetupRectsFromSplitter () (at C:/unity/Editor/Mono/GUI/SplitView.cs:103)
UnityEditor.SplitView:Reflow () (at C:/unity/Editor/Mono/GUI/SplitView.cs:156)
UnityEditor.DockArea:AddTab (int,UnityEditor.EditorWindow,bool) (at C:/unity/Editor/Mono/GUI/DockArea.cs:181)
UnityEditor.DockArea:AddTab (UnityEditor.EditorWindow,bool) (at C:/unity/Editor/Mono/GUI/DockArea.cs:169)
UnityEditor.SplitView:PerformDrop (UnityEditor.EditorWindow,UnityEditor.DropInfo,UnityEngine.Vector2) (at C:/unity/Editor/Mono/GUI/SplitView.cs:452)
UnityEditor.DockArea:DragTab (UnityEngine.Rect,single,UnityEngine.GUIStyle,UnityEngine.GUIStyle) (at C:/unity/Editor/Mono/GUI/DockArea.cs:905)
UnityEditor.DockArea:DrawTabs (UnityEngine.Rect) (at C:/unity/Editor/Mono/GUI/DockArea.cs:384)
UnityEditor.DockArea:OldOnGUI () (at C:/unity/Editor/Mono/GUI/DockArea.cs:351)
UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:294)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:618)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:590)
UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:583)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:549)
UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:538)
UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) (at C:/unity/Modules/UIElements/IMGUIContainer.cs:471)
UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) (at C:/unity/Modules/UIElements/Events/EventHandler.cs:77)
UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at C:/unity/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:92)
UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) (at C:/unity/Modules/UIElements/EventDispatcher.cs:318)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at C:/unity/Modules/UIElements/EventDispatcher.cs:281)
UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () (at C:/unity/Modules/UIElements/EventDispatcher.cs:244)
UnityEngine.UIElements.EventDispatcher:OpenGate () (at C:/unity/Modules/UIElements/EventDispatcher.cs:209)
UnityEngine.UIElements.EventDispatcherGate:Dispose () (at C:/unity/Modules/UIElements/EventDispatcher.cs:44)
UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) (at C:/unity/Modules/UIElements/EventDispatcher.cs:309)
UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) (at C:/unity/Modules/UIElements/EventDispatcher.cs:161)
UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) (at C:/unity/Modules/UIElements/Panel.cs:277)
UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) (at C:/unity/Modules/UIElements/UIElementsUtility.cs:459)
UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) (at C:/unity/Modules/UIElements/UIElementsUtility.cs:209)
UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) (at C:/unity/Modules/UIElements/UIElementsUtility.cs:74)
UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) (at C:/unity/Modules/UIElements/UIElementsUtility.cs:28)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at C:/unity/Modules/IMGUI/GUIUtility.cs:180)
[C:/unity/Runtime/Export/Scripting/StackTrace.cs line 37]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment