Search Issue Tracker

0
votes
By Design

Parent class Awake method is not called when Reload Scene setting is dis...

Scripting

-

Jan 04, 2020

-

Version/s: 2019.3.0b9, 2019.3.0f3, 2020.1.0a11

How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode Expected results: "Awake was called: T... Read more

0
votes
Won't Fix

Crash on C++ native plugin allocation

Scripting

-

Nov 03, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b9, 2020.1

Steps to reproduce:1. Open the attached project ("1195844.zip")2. Open "SampleScene" Scene3. Enter Play mode4. Press "Enter" and onc... Read more

1
votes
Fixed

'NextVisible(true)' fails when using [SerializeReference] and [HideInIns...

Scripting

-

Dec 13, 2019

-

Version/s: 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open user-supplied project2. Select foo_test Serialized Object in the Project window Expected: no errors are s... Read more

0
votes
Active

Coverage API returns wrong file path for fields in partial class that ar...

Scripting

-

Nov 19, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.19f1, 2021.2, 2022.1

Steps to reproduce: 1. Open attached project partial-class-cov-issue.zip2. Open Test Runner3. Run the only test in the project4. Ope... Read more

0
votes
Fixed

[Scripting] Assembly Definition file will not compile warning appears wh...

Scripting

-

Mar 31, 2020

-

Version/s: 2020.1.0a22, 2020.2

How to reproduce:1. Create a 2D project2. Observe the Console window Expected result: no warnings appearActual result: a warning app... Read more

0
votes
Fixed

ApiUpdater may leave orphan usings when only type qualified references w...

Scripting

-

Jan 21, 2020

-

Version/s: 2019.1

In some scenarios after ApiUpdater runs old, non existing namespaces may be left in using clauses. This may happen if Unity changes ... Read more

0
votes
By Design

[Scripting][Mac] Script throws NullReference errors on OnEnable() though...

Scripting

-

Jan 23, 2020

-

Version/s: 2017.4.30f1, 2019.3.0f4

To reproduce:-Create a new unity project-Import the attached script or copy from below (Project Window -> Import new asset)-Creat... Read more

1
votes
Fixed

Memory leak occurs when calling socket receive in thread during Play Mode

Scripting

-

Jan 14, 2020

-

Version/s: 2018.4, 2020.1, 2020.1.0a18

How to reproduce:1. Open the "SampleScene" Scene in the attached "1211367.zip" project2. Open Profiler and click on the Memory Modul... Read more

0
votes
Fixed

Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf<T> always returns 4

Scripting

-

Jan 27, 2020

-

Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open tester-attached project (AlignOf.zip)2. Enter Play Mode3. See the Console window Expected result: Unity.Col... Read more

0
votes
Won't Fix

[MAC] Crash on _platform_strlen when calling SetInputFloat with invalid ...

Scripting

-

Dec 29, 2019

-

Version/s: 2019.1, 2019.2, 2019.3.0f3

How to reproduce:1. Open attached project "MaterialsSubstance.zip"2. Open "SampleScene" scene in "Scenes" folder3. Enter Play Mode4.... Read more