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[Serialization] Empty class instances are not deserialized and become null.
To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more
Use GUID option does not disables for AssetDefinitionReference asset at ...
Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more
System.Configuration.dll fails to load when running a built project
How to reproduce:1. Open the SampleScene in the attached "case_1183654-ioc" project2. Enter play mode3. Notice the working GUI Label... Read more
Crash on MonoImporter_CUSTOM_GetExecutionOrder when deleting a script wi...
How to reproduce:1. Open attached project2. Create a new script.3. Modify the project's Script Execution Order. Either change the or... Read more
Assert Exceptions in Finalizers are not logged to Console
Steps to reproduce:1. Download attached project2. Open 'SampleScene' scene3. Enter play mode Actual results: Notice that the Asserti... Read more
[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart
Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more
OnEnable is called when changing any selected GameObject's Setting in In...
How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more
Hash128.Parse throws an Exception when running in a thread other than th...
To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity2. Open "SampleScene"3. Select "Hash128" gameO... Read more
NullReferenceException is thrown when setting SerializedProperty.managed...
How to reproduce:1. Open the "TestCase" in the user attached project2. In the "Test" GameObject Inspector Window, click on "Set refe... Read more
Roslyn compiler VBCSCompiler.exe is not terminated when Unity is closed ...
How to reproduce:1. Create new project2. Create new script, open it, modify it and go back to Unity so the script is compiled3. Open... Read more
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