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5
votes
Fixed

[Serialization] Empty class instances are not deserialized and become null.

Scripting

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Sep 11, 2019

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Version/s: 2019.3, 2020.1

To reproduce:1. Open LocalizationTests project from the link provided in the edit2. Delete the "Localization Settings.asset" and cre... Read more

0
votes
Fixed

Use GUID option does not disables for AssetDefinitionReference asset at ...

Scripting

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Sep 06, 2019

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Version/s: 2019.2.0a7, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

Steps to reproduce:1. Create a new project2. Create a new Asset Definition Reference asset (Create -> Asset Definition Reference)... Read more

0
votes
Won't Fix

System.Configuration.dll fails to load when running a built project

Scripting

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Sep 12, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the SampleScene in the attached "case_1183654-ioc" project2. Enter play mode3. Notice the working GUI Label... Read more

0
votes
Fixed

Crash on MonoImporter_CUSTOM_GetExecutionOrder when deleting a script wi...

Scripting

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Sep 04, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open attached project2. Create a new script.3. Modify the project's Script Execution Order. Either change the or... Read more

0
votes
By Design

Assert Exceptions in Finalizers are not logged to Console

Scripting

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Sep 16, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.5f1, 2019.3.0a1, 2020.1.0a1

Steps to reproduce:1. Download attached project2. Open 'SampleScene' scene3. Enter play mode Actual results: Notice that the Asserti... Read more

0
votes
Fixed

[Code Optimization] "Debug"/"Release" Mode not updated after Editor restart

Scripting

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Sep 20, 2019

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Version/s: 2020.1.0a4

Reproduction steps:1. Open "optimization_tests.zip" project2. "Preferences" -> "General" -> "Code Optimization on Startup" -&g... Read more

1
votes
Won't Fix

OnEnable is called when changing any selected GameObject's Setting in In...

Scripting

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Sep 24, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user's attached project (InspectorCallbackBug.zip)2. Open "SampleScene" Scene3. Select "GameObject" GameObj... Read more

0
votes
By Design

Hash128.Parse throws an Exception when running in a thread other than th...

Scripting

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Sep 19, 2019

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Version/s: 2018.4.0f1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

To reproduce: 1. Download attached "Repro_Hash128_Parse.zip" project and open in Unity2. Open "SampleScene"3. Select "Hash128" gameO... Read more

0
votes
Fixed

NullReferenceException is thrown when setting SerializedProperty.managed...

Scripting

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Sep 19, 2019

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Version/s: 2019.3.0b2, 2019.3.0b3, 2020.1.0a1

How to reproduce:1. Open the "TestCase" in the user attached project2. In the "Test" GameObject Inspector Window, click on "Set refe... Read more

0
votes
Won't Fix

Roslyn compiler VBCSCompiler.exe is not terminated when Unity is closed ...

Scripting

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Aug 14, 2019

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Version/s: 2018.3.0a1, 2018.4.0a1, 2019.2.0a1, 2019.2.0f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Create new project2. Create new script, open it, modify it and go back to Unity so the script is compiled3. Open... Read more

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