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GUIUtility Error occurs when Scriptable Object has Asset Menu with Globa...
How to reproduce:1. Open the attached "CorruptedScriptableObject.zip" Project2. Click on the "CorruptedScriptableObject.asset"3. Obs... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...
To reproduce:1. Open any project2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefabAs... Read more
Batch mode crash when playing VideoPlayer on Metal headless
Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor2. Change "unity_bin_path" to your E... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: onEnable is only called onceActual re... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce:1. Download and open my attached empty project "UndoTestProject.zip"2. Right click on "Assets" folder, select "Crea... Read more
TextAsset.bytes allocates memory on each call, need a NativeArray / non-...
Calling TextAsset.bytes allocates a new C# array on every call. This can get expensive (both in memory usage and garbage collector p... Read more
Scriptable Object retains private bool value when recompiling scripts
How to reproduce:1. Open the attached 'project-1218346.zip' project2. In the Project browser select 'CustomAsset' and clear the Cons... Read more
Loading CodeAnalysis.CSharp on NET4.x cause a broken assembly error.
Steps to reproduce:1. Open original project "CSharpCodeAnalysis20182.zip"2. Press Play and observe console Expected result: No error... Read more
GC is constantly allocating when using OnPostRender as a Coroutine on a ...
How to reproduce:1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project2. Open the CPU Profiler3. Enter P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open