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0
votes
Postponed

MonoBehaviour with generic class and #if UNITY_EDITOR crashes player

Scripting

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May 09, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open "Case 795409 repro" project 2. Open TestScene 3. Build it for WebGl 4. Before running with Firefox, dele... Read more

0
votes
Fixed

APIUpdater assumes script encoding is UTF-8

Scripting

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Apr 20, 2015

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Version/s: 5.0.1p1

Non UTF-8 encoded script content may become wrong if it gets updated by APIUpdater. Hereafter, APIUpdater uses UTF-8 only if script... Read more

0
votes
By Design

Api updater doesn't upgrade 'terrainData.physicMaterial'

Scripting

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Aug 23, 2014

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Version/s: 5.0.0b1

'Terrain.terrainData.physicMaterial' should probably be updated to 'Terrain.material' , but instead an error is thrown when loading... Read more

0
votes
Fixed

Function TextureImporter.DoesSourceTextureHaveAlpha() is True even if Te...

Scripting

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Feb 06, 2017

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Version/s: 5.5.1p1

Reproduction steps: 1. Open the attached project " Test_DoesSourceTextureHaveAlpha.zip"; 2. In the Assets, go to the Graphics folder... Read more

0
votes
Fixed

Script updater fails to run to completion when updating Boo scripts

Scripting

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Feb 11, 2016

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Version/s: 5.3.2p2

How to reproduce: 1. Open attached project 2. Allow the API Updater to run - Note an error occurs: APIUpdater encountered some iss... Read more

0
votes
Fixed

[Compilation-Pipeline] If project has "UNetWeaver error" then NullRefere...

Scripting

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Mar 30, 2017

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Version/s: 2017.1.0a6

Regression - doesn't happen in 5.6.0f3 How we can reproduce it using the example you attached 1 Open attached project Actual resul... Read more

0
votes
Fixed

MaterialPropertyBlock.GetColor(int nameID) is missing from the API

Scripting

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Aug 16, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the tester (noMethod.zip) 2. Observe the compilation error in the console Expected:... Read more

0
votes
Won't Fix

[System.IO.Directory] Different file separators (slash,backslash) in ful...

Scripting

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Jul 27, 2017

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Version/s: 2017.1.0f3

How to reproduce: 1. Open QA-supplied project 2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equiva... Read more

0
votes
Won't Fix

The Boo compiler has a bug where it tries to detect inheritance cycles b...

Scripting

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Oct 30, 2014

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Version/s: 4.6.0b17

To reproduce this bug: 1. Open the attached project 2. An Inheritance cycle error is outputted in the console. The Boo compiler h... Read more

0
votes
By Design

[TwoColumnLayout][Selection.activeObject] doesn't update when object is ...

Scripting

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Aug 08, 2016

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Version/s: 5.3.5f1

Reproduction steps(GIF attached): 1. Open the attached project. 2. Open the "1" scene. 3. Go to "Window > My Window". 4. Select "New... Read more

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