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UnsafeUtility.GetFieldOffset returns negative values about Enum fields i...
Repro steps:1. Open attached project2. Enter Play Mode and observe the values in Game View3. Exit Play Mode4. File -> Build and R... Read more
[Il2CPP][Mono] Garbage Collection causes memory leak
Steps to reproduce:1. Open user attached project2. Open and play the scene3. Click "Create" in "Strong Test" row a few times to rais... Read more
Crash on Scripting::ScriptingWrapperFor when destroying component with G...
How to reproduce:1. Open the "crash_on_change.zip" project2. Open the "SampleScene.unity" scene3. Select "Directional Light" and "Cu... Read more
[Regression] AsyncOperation created by EditorApplication.LoadLevelAdditi...
How to reproduce:1. Open the user-submitted project2. Enter play mode and observe the console3. Stop the play mode4. Click on the "S... Read more
Editor exits with return code 0 even with compilation errors when Unity ...
Untiy Editor exits with incorrect return code 0 if there are compilation errors and Editor is launched from the command line in a -b... Read more
UnityEditor.dll introspection fails with AccessDenied exception when loa...
How to reproduce:1. Open user-submitted project in any IDE (UnityEditorAccessDeniedTest.zip)2. Build and run the project3. Observe c... Read more
AddComponent takes longer when there are multiple scripts in the project
How to reproduce:1. Open attached project "Unity Bug.zip" and scene "Test"2. Enter Play mode3. Observe Console window Expected resul... Read more
Dynamically generated assemblies created with C#'s native AssemblyBuilde...
How to reproduce:1. Open the attached user project and reimport the "unityImportTest.cdb" asset2. Tab out/in so the DLL (CastleDBTyp... Read more
Non-Unity JavaScript files inside the StreamingAssets folder are being c...
Steps to reproduce:1. Open the user-attached project2. Navigate to Assets/StreamingAssets/html/javascript3. Open any of the .js file... Read more
In the stack trace, a backslash is converted to a forward slash when MSI...
How to reproduce:1. Open attached Unity project "StacktraceBug"2. Enter the Play mode3. Press on a message in the Console window and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name