Search Issue Tracker

0
votes
Duplicate

Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...

Scripting

-

Mar 13, 2020

-

Version/s: 2017.4, 2018.4, 2018.4.18f1, 2019.3, 2020.1.0a6

How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more

0
votes
Not Reproducible

Editor crash when size of the List was set to 0 in the instance of a pre...

Scripting

-

Nov 28, 2019

-

Version/s: 2019.3.0a1, 2019.3.0f1, 2020.1.0a1

How to reproduce:1. Open attached project "subclass selector.zip"2. Open "non-zerosizeList" scene3. Set "Foo List" size value in "Fo... Read more

0
votes
Won't Fix

[.NET 3.5] Unity crashes when exiting Play Mode while a GameObject is be...

Scripting

-

Jun 16, 2018

-

Version/s: 2017.3.1f1

Repro steps:1. Open QA attached project "repro"2. Open Scene "0"3. Enter Play Mode4. Press space on your keyboard5. Exit Play Mode i... Read more

0
votes
Won't Fix

DontDestroyOnLoad destroys GameObject in the build when the game is buil...

Scripting

-

Jul 02, 2018

-

Version/s: 2018.1.0f2

How to reproduce:1. Open user's project2. Play the scene3. Type user: admin, password: admin and press LoginA new scene should load,... Read more

0
votes
Won't Fix

Switching Build Target to WebGL results with crash in mono_class_array_e...

Scripting

-

Jun 18, 2018

-

Version/s: 2018.1.0b7, 2018.1.1f1

Steps to reproduce:1. Open user-submitted project "gamebois.zip"2. Go to Build Settings (File->Build Settings)3. Switch to WebGL ... Read more

0
votes
Won't Fix

Using Native Plugin from a Managed Plugin fails in built game

Scripting

-

Jul 05, 2018

-

Version/s: 2018.2.0b11

Reproduced in:1. Open user attached project2. Build & Run3. Observe that .dll is not loaded with"Fallback handler could not load... Read more

0
votes
Fixed

WaitForSecondsRealtime instance can't be reused

Scripting

-

Jul 08, 2018

-

Version/s: 2017.4.6f1

Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Observe Console logs Expected result: each loop wait... Read more

1
votes
Fixed

Wrong Scriptable Objects are created when creating through MenuItem

Scripting

-

Apr 26, 2022

-

Version/s: 2022.2.0a11, 2022.2.0a12

Reproduction steps:1. Open the attached 'UniversalGraphicsTest_Foundation' project2. Open the 'Assets' folder3. Right-click and go t... Read more

0
votes
Fixed

Crash when entering Play Mode if a ScriptableObject Resource is loaded a...

Scripting

-

Aug 19, 2021

-

Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

Reproduction steps:1. Open the attached "Test.zip" project2. Select the "Test" ScriptableObject in Assets > Resources3. Enter Pla... Read more

0
votes
Duplicate

Editor crashes when adding a new script to a game object via "Add compon...

Scripting

-

Feb 10, 2022

-

Version/s: 2022.2.0a3, 2022.2.0a5

Steps to reproduce:1. Open any project2. Create a new GameObject in the Hierarchy window (GameObject > Create Empty)3. Select the... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.