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Console Logs from built Players are not received by an attached Editor u...
How to reproduce: 1. Open the attached project in the Unity Editor 2. Do NOT touch the Console window's Connection drop-down until l... Read more
"Error: Could not load signature" error is thrown when DLL from a packag...
How to reproduce: 1. Open user-submitted archive (unity_repro_packages.tar.gz) 2. Extract this archive and navigate to "ai.five.exte... Read more
UIBehaviour.OnRectTransformDimensionsChange() is called before Awake()
Steps to reproduce: 1. Open user's attached project "UnityBugOnRectTransformDimensionsChange.zip" 2. Open "SampleScene" 3. Enter Pla... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more
OnDisable and OnDestroy are not called on deleted ScriptableObject
How to reproduce: 1. Open the attached (repro.zip) project 2. In Project Window delete "SO.asset" 3. Check the Console Window Expec... Read more
Script with non UTF-8 characters in its name will not open when opening ...
How to reproduce: 1. Open user's attached "Accents" project 2. In Project window right-click on "zzz.cs" and select Reimport 3. In t... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce: 1. Open the attached project 2. In the Project Window, select the "New Scriptable Object Sample" 3. Enter the Play... Read more
InvalidProgramException error is thrown when loading an Addressable asse...
How to reproduce: 1. Open user's attached "BugRepro.zip" project 2. Open "SampleScene" scene 3. Select "GameObject" in the Hierarchy... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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