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0
votes
Fixed

Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...

Scripting

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May 26, 2020

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Version/s: 2019.3, 2019.3.0a1, 2020.1, 2020.2

Repro steps:1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster)2. Enter Play Mod... Read more

0
votes
By Design

Editor freezes after Building & Running while in Play mode

Scripting

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Mar 05, 2019

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Version/s: 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project2. Open the "OfflineLobby.unity" scene3. Enter Play Mode4. Press Ctrl + B5. Build the p... Read more

2
votes
Fixed

Addressables.UnloadScene method never enters a "Done" state after succes...

Scripting

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Aug 03, 2018

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Version/s: 2018.2.2f1

Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more

0
votes
Fixed

Obsoleted network types cause TypeLoadExceptions in Playmaker dll

Scripting

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May 03, 2018

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Version/s: 2018.2.0b3

When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update.Afterwards, a lot of er... Read more

2
votes
Duplicate

Coroutines Started within another Coroutine show up under the calling Co...

Scripting

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Apr 26, 2018

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Version/s: 2018.2.0b2

How to reproduce:1. Open attached Unity project "Test Bed copy"2. Load scene "Scene1"3. Open Profiler window4. Enter the play mode5.... Read more

0
votes
Fixed

Unity crashes on Object::GetInstanceID when destroying GameObject

Scripting

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Apr 27, 2018

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Version/s: 2018.2.0a2, 2018.2.0b1

How to reproduce:1. Open the "Crash.zip" project2. Open the "SampleScene" scene3. Press Play4. Press Space Actual result: Unity cras... Read more

0
votes
Won't Fix

.NET 3.5 successfully compiles C#6 features when LangVersion set to C#4 ...

Scripting

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Apr 19, 2018

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Version/s: 2018.1.0f1

Using .NET 3.5, the C# project that is generated by Unity has a supported language version of 4:<LangVersion>4</LangVersion... Read more

0
votes
Fixed

Assets Inspector window duplicates components after upgrading the project

Scripting

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Jan 02, 2023

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Version/s: 2022.2.2f1, 2023.1.0a24, 2023.2.0a1

Reproduction steps:1. Open the attached project with 2022.1.24f1 version2. Search for “Normcore Config” asset in Project window3. Do... Read more

8
votes
Won't Fix

Application.isPlaying is false when OnEnable is called from a Scriptable...

Scripting

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May 22, 2020

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Version/s: 2017.4, 2019.3.14f1, 2020.2

How to reproduce:1. Open the attached project2. In the Project Window, select the "New Scriptable Object Sample"3. Enter the Play Mo... Read more

0
votes
By Design

[Scripting][Mac] Script throws NullReference errors on OnEnable() though...

Scripting

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Jan 23, 2020

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Version/s: 2017.4.30f1, 2019.3.0f4

To reproduce:-Create a new unity project-Import the attached script or copy from below (Project Window -> Import new asset)-Creat... Read more

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