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Entering Playmode with Scene Reload disabled crashes when DestroyImmedia...
Repro steps:1. Launch the attached 'ProjectY' project with -debugallocator argument (to reproduce the crash faster)2. Enter Play Mod... Read more
Editor freezes after Building & Running while in Play mode
How to reproduce:1. Open the attached project2. Open the "OfflineLobby.unity" scene3. Enter Play Mode4. Press Ctrl + B5. Build the p... Read more
Addressables.UnloadScene method never enters a "Done" state after succes...
Addressables.UnloadScene returns IAsyncOperation object just like the LoadScene method, but for the UnloadScene method, IAsyncOperat... Read more
Obsoleted network types cause TypeLoadExceptions in Playmaker dll
When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update.Afterwards, a lot of er... Read more
Coroutines Started within another Coroutine show up under the calling Co...
How to reproduce:1. Open attached Unity project "Test Bed copy"2. Load scene "Scene1"3. Open Profiler window4. Enter the play mode5.... Read more
Unity crashes on Object::GetInstanceID when destroying GameObject
How to reproduce:1. Open the "Crash.zip" project2. Open the "SampleScene" scene3. Press Play4. Press Space Actual result: Unity cras... Read more
.NET 3.5 successfully compiles C#6 features when LangVersion set to C#4 ...
Using .NET 3.5, the C# project that is generated by Unity has a supported language version of 4:<LangVersion>4</LangVersion... Read more
Assets Inspector window duplicates components after upgrading the project
Reproduction steps:1. Open the attached project with 2022.1.24f1 version2. Search for “Normcore Config” asset in Project window3. Do... Read more
Application.isPlaying is false when OnEnable is called from a Scriptable...
How to reproduce:1. Open the attached project2. In the Project Window, select the "New Scriptable Object Sample"3. Enter the Play Mo... Read more
[Scripting][Mac] Script throws NullReference errors on OnEnable() though...
To reproduce:-Create a new unity project-Import the attached script or copy from below (Project Window -> Import new asset)-Creat... Read more
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