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Assertion failed error is thrown when accessing AnimatorState.behaviours...
Steps to reproduce: 1. Download and open the project "animatorstate-error.zip" in the Debug Build of Unity Editor 2. Open Assets/Tes... Read more
Null value is returned when calling MonoScript.FromScriptableObject()
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/Landing 3. Find the "Buttons" object in the Hierarchy win... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more
ScriptableObject script property is set to "None (Mono Script)" instead ...
Reproduction steps: 1. Open the user's attached "My project.zip" project 2. In Assets > Scenes click on the "Test" ScriptableObject ... Read more
Suppressed warning is logged to the Console when using Roslyn Diagnostic...
How to reproduce: 1. Open the user's attached project 2. At the top of the Editor, go to Compilation -> Run 3. Observe the Console ... Read more
SmoothDamp function does not reach it's target smoothly when smoothTime ...
Steps to reproduce: 1. Open users attached project 2. Open Smoothing Issue/Press Play scene 3. Enter the Play Mode 4. Observe Cubes ... Read more
An error is thrown when ReadOnlySpan<T> is used with .NET Standard 2.1
Reproduction steps: 1. Open the user attached project "ReadOnlySpanTest.zip" 2. Observe the Console Expected result: There is no er... Read more
Crash when entering Play Mode if a ScriptableObject Resource is loaded a...
Reproduction steps: 1. Open the attached "Test.zip" project 2. Select the "Test" ScriptableObject in Assets > Resources 3. Enter Pla... Read more
'ArgumentException: Value must be a Com object' when calling 'System.Run...
How to reproduce: 1. Open the user's attached project "com-bug.zip" 2. Enter the Play Mode 3. Open any file with the file picker Ex... Read more
[iOS] ProjectSettings.SetScriptingDefineSymbolsForGroup is not defining ...
The problem seems to be coming from ProjectSettings.SetScriptingDefineSymbolsForGroup that is that is not updating the scripting def... Read more
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