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NullReferenceException is thrown when reimporting Http files
How to reproduce: 1. Open the attached QuoteHandlingTest2019.zip project 2. Go to the Project window and reimport HttpFiles Expect... Read more
Time pattern uses '.' as a TimeSeparator instead of ':' when the OS lang...
How to reproduce: 1. Change the OS date and time format to Norwegian Bokmål (in Windows 10: Control Panel -> Clock and Region -> Cha... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce: 1. Open User-supplied project. 2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Pro... Read more
Scriptable Asset values reset when the project is restarted
Steps to reproduce: 1. Open user attached project "Template Project.zip" 2. In the top menu create an Asset GD Advertisement ->SetUp... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce: 1. Download and open project "GetComponentsBug.zip" 2. Open SampleScene 3. Enter Play mode 4. Exit Play mode 5.... Read more
Editor cannot compile stylesheet when using Timeline "CustomStyle" attri...
How to reproduce: 1. Open attached project "case1292311.zip" 2. In the Project folder go to Assets -> TimelineMarkers -> Editor -> S... Read more
Changes via Inspector are not saved to a .asmdef asset when it is marked...
How to reproduce: 1. Create and open a new project 2. Create a new assembly definition file in the Project Browser 3. Mark the file ... Read more
Quaternion.Angle is non-null when comparing a Quaternion with its invert...
Reproduction steps: 1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console ... Read more
Project build fails when using a folder named "Editor" in a folder that ...
How to reproduce: 1. Open user's attached project 2. Open Scene "SampleScene" 3. Go to File > Build Settings.. and click Add Open S... Read more
'Can't add script' pop-up warns about abstract classes when dragging sta...
How to reproduce: 1. Create a new Unity project 2. Create a new script that only contains an empty static class 3. Drag the script o... Read more
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