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NullReferenceException is thrown when reimporting Http files
How to reproduce:1. Open the attached QuoteHandlingTest2019.zip project2. Go to the Project window and reimport HttpFiles Expected: ... Read more
Time pattern uses '.' as a TimeSeparator instead of ':' when the OS lang...
How to reproduce:1. Change the OS date and time format to Norwegian Bokmål (in Windows 10: Control Panel -> Clock and Region ->... Read more
Undo does not revert changes made to the Scriptableobject Subassets
Steps to reproduce:1. Open User-supplied project.2. Select the "New Scriptable Object With Subassets" Scriptable Object in the Proje... Read more
Scriptable Asset values reset when the project is restarted
Steps to reproduce:1. Open user attached project "Template Project.zip"2. In the top menu create an Asset GD Advertisement ->SetU... Read more
Memory Leak when calling GetComponents(List<T>) with a static List
Steps to reproduce:1. Download and open project "GetComponentsBug.zip"2. Open SampleScene3. Enter Play mode4. Exit Play mode5. Enter... Read more
Editor cannot compile stylesheet when using Timeline "CustomStyle" attri...
How to reproduce:1. Open attached project "case1292311.zip"2. In the Project folder go to Assets -> TimelineMarkers -> Editor ... Read more
Changes via Inspector are not saved to a .asmdef asset when it is marked...
How to reproduce:1. Create and open a new project2. Create a new assembly definition file in the Project Browser3. Mark the file as ... Read more
Quaternion.Angle is non-null when comparing a Quaternion with its invert...
Reproduction steps:1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console win... Read more
Project build fails when using a folder named "Editor" in a folder that ...
How to reproduce:1. Open user's attached project2. Open Scene "SampleScene"3. Go to File > Build Settings.. and click Add Open Sc... Read more
'Can't add script' pop-up warns about abstract classes when dragging sta...
How to reproduce:1. Create a new Unity project2. Create a new script that only contains an empty static class3. Drag the script onto... Read more
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