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[Scene View] Scene Draw mode menu remains active even if the Scene windo...
After opening Scene Draw mode menu, If scene window moved to a different position then the Scene Draw mode menu remains active in it... Read more
Tile Palette breaks the Scene view when using Shadow Caster 2D
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Open the Tile Palette through Window -> 2D... Read more
[EditorTools] Editor Tools doesn't work when 'Component Editor Tools pan...
How to reproduce it:1. Open an attached project '1282859.zip'2. Load 'Scene' scene from 'Assets' folder3. Select 'Capsule' GameObjec... Read more
Borders appear in the Game view when the Display scaling is not 100% or ...
How to reproduce:1. Open the Windows Display Settings (Right-click on an empty spot on the Desktop->Display settings)2. In the Wi... Read more
Wire gizmos not visible from a distance
How to reproduce:1. Open the user's attached 'Gizmos Bug.zip' project2. From the 'Scenes' folder open the 'SampleScene' Scene3. Zoom... Read more
The Component editing mode is automatically exited when selecting the Ga...
How to reproduce:1. Create a new Unity project2. Create a Light Probe Group (GameObject->Light->Light Probe Group)3. In the Hi... Read more
[SceneViz] CTRL + I (inverse selection) will ignore objects that aren't ...
1. Open new scene2. Create multiple objects in the scene3. Make one of them not pickable from the hierarchy (hand icon on the left o... Read more
Line Renderer Edit Points Scene View gizmo is not updated when a Point i...
How to reproduce:1. Open the attached project named "line bug"2. Open the Scene named "bug" and select the Line object in Hierarchy3... Read more
Transform component cannot be edited in Inspector when using EditorWindo...
How to reproduce:1. Open the user's attached project "Terrain Align.zip"2. From the Project tab, open Assets/Bug/BugScene.unity3. Ma... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS