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[Scene View] Scene Draw mode menu remains active even if the Scene windo...
After opening Scene Draw mode menu, If scene window moved to a different position then the Scene Draw mode menu remains active in it... Read more
Tile Palette breaks the Scene view when using Shadow Caster 2D
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Open the Tile Palette through Window -> 2D... Read more
[EditorTools] Editor Tools doesn't work when 'Component Editor Tools pan...
How to reproduce it: 1. Open an attached project '1282859.zip' 2. Load 'Scene' scene from 'Assets' folder 3. Select 'Capsule' GameOb... Read more
Borders appear in the Game view when the Display scaling is not 100% or ...
How to reproduce: 1. Open the Windows Display Settings (Right-click on an empty spot on the Desktop->Display settings) 2. In the Win... Read more
Wire gizmos not visible from a distance
How to reproduce: 1. Open the user's attached 'Gizmos Bug.zip' project 2. From the 'Scenes' folder open the 'SampleScene' Scene 3. Z... Read more
The Component editing mode is automatically exited when selecting the Ga...
How to reproduce: 1. Create a new Unity project 2. Create a Light Probe Group (GameObject->Light->Light Probe Group) 3. In the Hiera... Read more
[SceneViz] CTRL + I (inverse selection) will ignore objects that aren't ...
1. Open new scene 2. Create multiple objects in the scene 3. Make one of them not pickable from the hierarchy (hand icon on the left... Read more
Line Renderer Edit Points Scene View gizmo is not updated when a Point i...
How to reproduce: 1. Open the attached project named "line bug" 2. Open the Scene named "bug" and select the Line object in Hierarch... Read more
Transform component cannot be edited in Inspector when using EditorWindo...
How to reproduce: 1. Open the user's attached project "Terrain Align.zip" 2. From the Project tab, open Assets/Bug/BugScene.unity 3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file