Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.4
2020.2
2020.2.0b5
Issue ID
1282859
Regression
No
[EditorTools] Editor Tools doesn't work when 'Component Editor Tools panel' is toggled on
How to reproduce it:
1. Open an attached project '1282859.zip'
2. Load 'Scene' scene from 'Assets' folder
3. Select 'Capsule' GameObject
4. In the Toolbar click on 'Screen Scale Tool'
5. On the bottom-right corner 'Helper' window appears and click on the 'Snap to floor' button
6. Notice that the 'Capsule' snaps to the floor
7. Move the 'Capsule' GameObject back up
8. In the Scene view control bar enable the 'Component Editor Tools panel' switch
9. Click on 'Snap to floor' button
Expected result: 'Capsule' GameObject snaps to floor
Actual result: 'Capsule' GameObject is deselected and does not snap to floor
Reproducible with: 2019.4.11f1, 2020.1.8f1, 2020.2.0b6
Could not test with: 2018.4 (Editor tools feature not introduced)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects near the screen edge are not culled when using GPU Occlusion Culling
- InvalidCastException is thrown when hovering over a Tilemap with a saved Random Brush pick containing empty cells
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
Add comment