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Scene window freezes when holding right mouse button in maximized Scene ...
How to reproduce:1. Create and open a new project2. Drag the cursor into the Scene window3. Press Shift + Space4. Right-click on the... Read more
An available draw mode is not selected when switching Scriptable Render ...
How to reproduce:1. Open the attached 'project-1190565.zip' project2. Observe the current draw mode (Shadow Cascades)3. Open Project... Read more
[Wild Crash] Editor crashes on mono_aot_get_cached_class_info when Gizmo...
Reproduction steps:1. Open attached "MyFirstGame.zip" project2. Open Build Settings3. Switch Platform to WebGL-- Observe the crash U... Read more
[Scene/Game View] Switching to 3D view while Navigating using Arrow keys...
Switching from 2D to 3D while navigating using arrow keys breaks the navigation tool and makes the scene camera go in the direction ... Read more
Game view with Custom Layout doesn't fill whole area when UI scaling set...
Reproduction steps:1. Open the attached project "Test 2019.3 layout.zip"2. Switch between the "Bad" and the "Good" Layout in the top... Read more
[UI] Lightmap exposure slider affects all the Scene View windows instead...
Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. Make sure that you have 2 active scene views in the Editor l... Read more
Rotation gizmo is only selectable on one axis
The rotation handle is not able to be selected consistently per-axis, it either ignores the event completely or engages the orbit ha... Read more
Changing Anti Aliasing value in Quality Settings causes an error when th...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the Main Camera3. Open the Quality Settings (Ed... Read more
Scene view control bar Effects toggle button is turned off when a new Sc...
How to reproduce:1. Create a new project or open an existing one2. Add a new Scene tab (right-click on an existing Scene tab -> A... Read more
Scene camera viewport does not match game camera even with the same sett...
Scene view camera can get custom FOV specified since some 2019.x version, but that FOV setting does not match FOV of regular cameras... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used