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Particle Effect options in Scene view displayed using dark skin when Lig...
See attached screenshot. Reproduces in all versions of Unity from 4.3 and up, at least. Read more
[Win8] Scene and game views will lock up while in 'sleep mode'
Reproduced successfully.Steps to reproduce:1. Open any Unity project on Windows 82. Put machine into sleep3. Turn it on4. Unity stop... Read more
Camera is not capturing the entire Game window with "camera.targetTexture"
How to reproduce:1. Open project "CameraBug_2022-04-15.zip"2. Open "SampleScene" Scene and enter Play Mode3. Select "Default" Layout... Read more
Only one Game tab receives Keyboard input
Steps to reproduce:1. Download attached project.2. Click to focus on one Game tab, press any keyboard key, input will be shown as tr... Read more
Background object gets selected instead of the one in the front
Steps to reproduce: 1. Open attached project "SelectionBug.zip"2. Open scene "bug"3. Click on pink cylinder to select it ("prefab" i... Read more
Graphics.Blit flips the image on D3D in 5.4
To reproduce:1. Open attached project2. Open s.scene3. Enter play modeExpected: Game view remains the sameActual: It's upside downRe... Read more
If set cube to zero position - the grid lines will never be in the middl...
If set cube to zero position - the grid lines will never be in the middle/center of the cube(like in 5.0) 1. What happened 2. How we... Read more
[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce:1. Create an empty project.2. Add two Cube objects.3. Select one of two cubes.4. Press and hold 'V' to enable ver... Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene'2. Select 'Main Camera'3. Gizmo is shown in the scene4. Select its child4. No gizmo is s... Read more
Scene window view point continues to change after the window has lost focus
1. Split Scene window and Game window in different tab group so that you can see them at once.2. Move Window focus to Scene window3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS