Search Issue Tracker
Particle Effect options in Scene view displayed using dark skin when Lig...
See attached screenshot. Reproduces in all versions of Unity from 4.3 and up, at least. Read more
[Win8] Scene and game views will lock up while in 'sleep mode'
Reproduced successfully. Steps to reproduce: 1. Open any Unity project on Windows 8 2. Put machine into sleep 3. Turn it on 4. Unity... Read more
Custom Overlay with a long display name renders outside the Overlays win...
Reproduction steps: 1. Open the attached 'TestOverlays' project 2. Open the 'SampleScene' 3. Click anywhere in the Scene view and... Read more
Only one Game tab receives Keyboard input
Steps to reproduce: 1. Download attached project. 2. Click to focus on one Game tab, press any keyboard key, input will be shown as ... Read more
Background object gets selected instead of the one in the front
Steps to reproduce: 1. Open attached project "SelectionBug.zip" 2. Open scene "bug" 3. Click on pink cylinder to select it ("prefab... Read more
Graphics.Blit flips the image on D3D in 5.4
To reproduce: 1. Open attached project 2. Open s.scene 3. Enter play mode Expected: Game view remains the same Actual: It's upside d... Read more
If set cube to zero position - the grid lines will never be in the middl...
If set cube to zero position - the grid lines will never be in the middle/center of the cube(like in 5.0) 1. What happened 2. How ... Read more
[OSX] Unable to select vertexes with Vertex Snapping
Steps to reproduce: 1. Create an empty project. 2. Add two Cube objects. 3. Select one of two cubes. 4. Press and hold 'V' to enable... Read more
[Gizmos] InSelectionHierarchy does not draw gizmo when the child is sele...
To reproduce this issue: 1. Open the 'scene' 2. Select 'Main Camera' 3. Gizmo is shown in the scene 4. Select its child 4. No gizmo... Read more
Scene window view point continues to change after the window has lost focus
1. Split Scene window and Game window in different tab group so that you can see them at once. 2. Move Window focus to Scene window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- InvalidOperationException occurs when binding 3D Rendertexture or 2D RenderTextureArray as Multiple Render Texture in RenderGraph
- Adaptive Probe Volumes Fails to Bake with Dilation Enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" is printed
- AssertionException thrown and Mesh turns invisible when changing Material Offset manually via the Inspector or through SetTextureOffset() on a Mesh with more than one Material
- NavMesh is not usable when using empty Bounds in BuildNavMeshData
- A 404 page is opened when selecting "Open Documentation" for any SpeedTree Sub-graph Asset