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Multiple separator lines between list items shown in Undo History window...
Steps to reproduce: 1. Create a new Unity project 2. Open Edit->Undo History 3. Generate some Undo events 4. Select the 2nd item fro... Read more
[Undo] Redo revert override operation crashes Editor
Steps: 1. Open attached project 2. Open TestScene scene 3. Open Explorer: "Explorer -> Window" menu item 4. Click on Replay ==> Edit... Read more
[Undo] GameObject is duplicated when undoing "Replace Base" operation
Steps: 1. Create a new project 2. Add a GameObject 3. Convert it to prefab and then to Variant 4. Open variant InContext 5. Drag roo... Read more
Prefab errors are thrown deleting Prefab instance after making prefab va...
How to reproduce: 1. Create new project 2. Add new Cube gameobject to the Scene 3. Make the Cube a prefab by dragging it to Project ... Read more
"<...> had become dangling during an undo operation" warning when undoin...
Reproduction steps: 1. Open attached project "DanglingWarning.zip" and scene "SampleScene" 2. In Hierarchy window, select "Cube" Pre... Read more
Rect tool enables to move root Prefab in Context mode
How to reproduce: 1. Create new project 2. Create new Plane 3. Make it a Prefab 4. Edit Plane in Context Mode 5. Try to move prefab ... Read more
Scene can't be enabled because it doesn't exist after deleting a folder ...
How to reproduce: 1. Open the attached "136451.zip" project 2. Open the "NewScene" Scene in the "_Folder" folder 3. Enter and exist ... Read more
[2D][Animation] Lost Crypt demo project has missing Sprite Library refer...
[2D][Animation] Lost Crypt demo project has missing Sprite Library references Opening Lost Crypt demo project on Unity 2021.1 or up... Read more
Instantiated FBX through code throws error after leaving Play Mode
How to reproduce: 1. Create a new empty 3D project 2. Download the user attached "Assets.zip" assets 3. Drag and drop the assets fr... Read more
Prefab Mode does not have Discard Changes like Scenes do
Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more
All about bugs
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