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Updating from 2019.4 to 2019.4.23f1 and up will clear Prefab Inspector v...
How to reproduce:1. Open the attached project "PairOfAces.zip"2. In Project View go Prefabs > Interstitial3. Select Submarine pre... Read more
Avatar Mapping tab closes on clicking anywhere in the Scene view when us...
Steps to reproduce:1. Download and open the user's project "Inspector Bug.zip"2. Add another Inspector tab to the project (Inspector... Read more
Prefab is added to the opened scene whenever you RMB->Create->Prefab in ...
Prefab is added to the opened scene whenever you RMB->Create->Prefab in a folder with too long path How can we reproduce it us... Read more
Game Objects will lose their parents when moved between Scenes in the Sc...
How to reproduce:1. Open the attached project "New Unity Project.zip"2. Open Scene 'a'3. From the Project view drag Scene 'b' to the... Read more
Asset picker does not show the full list of available assets
Reproduction steps:1. Open attach project "case_1728_repro.zip"2. Select "New Material" (in "Texture Test" folder)3. Open Asset Pick... Read more
"Failed to unpersist" error is not informative when trying to modify Pre...
Reproduction steps:1. Open the attached “Failed to unpersist bug.zip“ project2. Open the “ControlScene” scene3. Enter Play mode and ... Read more
Crash with PPtr<Transform>::operator->() when opening a scene
Reproduction steps:1. Open the user's attached project2. If it does not crash after opening, open scene 'Assets/mainScene' Expected ... Read more
Prefab doesn't get enabled in the Hierarchy after changing Scene and the...
How to reproduce:1. Open the user's attached "SetActiveTest.zip" project2. Open the "SetActiveTest" Scene3. Enter Play Mode4. Press ... Read more
Recent Scenes break after upgrading project
Steps to reproduce:1. Open project from Case 13001042. Open any scene inside the project3. Open another (different) scene4. Go to Fi... Read more
Old version's prefabs have transform's overrides shown after upgrade to ...
Steps:1. Open attached project2. Load "Menu3D" scene=> "SF Scene Elements" prefab has Transform's override in Override Window Als... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field