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Scene.isSubScene flag does not persist for currently opened Scenes when ...
How to reproduce: 1. Open the attached “SubSceneTest.zip” project 2. Open the "MainScene.unity" Scene 3. Select "GameObject" GameObj... Read more
[Prefab] Errors are thrown when deleting the parent Prefab of a Variant ...
Reproduction steps: 1. Create a new project 2. Drag an object from the Hierarchy into the Project window to make a Prefab 3. Drag th... Read more
PrefabUtility.IsPrefabAssetMissing does not recognize GameObjects with m...
Reproduction steps: 1. Open attached project "IsPrefabAssetMissing.zip" 2. In Test Runner window, PlayMode tab, run the "_02_Missing... Read more
Redoing/undoing prefab variant with nested prefab creation creates an ov...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Cube GO in the Hierarchy 3. Drag the Cube GO to Asse... Read more
Missing Prefab GameObject is moved to InitTestScene during test run
Reproduction steps: 1. Open attached project "UpgradeProjectTestTemplate.zip" and scene "MissingPrefab" 2. In Hierarchy window, obse... Read more
"The Prefab you want to instantiate is null" error appears after switchi...
How to reproduce: 1. Open project "GameObjectImporter.zip" 2. Select "testAsset.myabc" (Assets > testAsset) 3. In the Inspector wind... Read more
Objects which are instantiated as Children and have HideFlags.DontSave f...
Reproduction steps: 1. Open "CubeTest" project 2. Open "Test" Scene 3. Select the "TestScript" Object in the Hierarchy 4. Enable the... Read more
Loading large scenes takes too much time
How to reproduce: 1. Open the attached "SceneLoad" project 2. Observe the amount of time it takes to load the scene Expected result... Read more
Unity crashes when creating a new shape in Prefab Mode using Probuilder ...
Reproduction steps: 1. Open the attached project "1425423.zip" 2. Open "New Prefab" in Prefab Mode 3. Open the Probuilder window and... Read more
Application.EnterPlayMode takes too much time to finish when entering Pl...
How to reproduce: 1. Open the user's attached project 2. Enter Play mode 3. Observe the pop-up window that appears Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target