Search Issue Tracker
Crash when undoing changes made by a custom asset
Reproduction steps:1. Open the user's attached project2. Select all the 'tree' children from the 'Test 7 -> Trees' GameObject3. T... Read more
Crash when Exiting Play mode with Multiple scenes loaded
Reproduction steps:1. Open user attached Project2. Open "Assets/Main" scene3. Add AurimasUIScene and BaseWithPlayerController into M... Read more
[Prefab] Rigidbody component is shown in prefab but not in its instance ...
Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed. Refer the attached video S... Read more
Variables use old overridden values on Prefabs when a variable has Forme...
How to reproduce:1. Open the user's attached "SerializationTest" project2. Open the Scene "SampleScene"3. Select the "TestObject" Ga... Read more
[Prefab] "Set as first/ last sibling" cannot be undone to reorder the P...
"Set as first/ last sibling" cannot be undone to reorder the Prefab Hierarchy. Refer the attached video Steps to reproduce:1) Create... Read more
Physics is interacting between the Scenes when Scenes are loaded with Lo...
How to reproduce:1. Open the user's attached "New Unity Project" project2. Open the "Main" Scene3. Enter the Play Mode4. In the Game... Read more
When building a project while a modified Prefab is open, the FileID of t...
Steps to reproduce:1. Open the attached user's project "ScenePrefabKill.zip"2. Open the scene called "Test"3. Hit Ctrl+B to perform ... Read more
Crashing when opening scene
Reproduction steps:1. Open the user's attached project2. Open scene 'Scenes/MovementDemo' Expected result: The Scene is openedActual... Read more
Dragging a Prefab into the Scene view and undoing the action still shows...
How to reproduce:1. Create a new Unity project2. In the Project window create a new Prefab3. Drag and drop the prefab to the Scene v... Read more
[Prefab] Redo action is not performed for Toggle Active State on Prefab ...
Performing redo action after undoing 'Toggle Active State' does not work for a Prefab Object in Hierarchy.Refer to the attached vide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS