Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.2.1f1
2021.1.0a6
2021.1.0a9
Issue ID
1298007
Regression
Yes
Crash when Exiting Play mode with Multiple scenes loaded
Reproduction steps:
1. Open user attached Project
2. Open "Assets/Main" scene
3. Add AurimasUIScene and BaseWithPlayerController into Main scene additively
4. Enter Play mode
5. Exit Play mode
6. If a crash doesn't occur, disable any game objects in the scenes and go to step nr. 4
Expected: Unity doesn't crash
Actual: Unity crashes on exiting Play mode
Reproducible with: 2021.1.0a6, 2021.1.0a10, 2020.2.2f1, 2020.2.1f1
Not reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a5
Could not test with: 2018.4, 2019.4 (Compiler errors)
Notes: Logs point to DestroyWorldObjects function as the cause
Reproduces on both Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2020.3):
Fixed in 2020.3.25f1