Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X
Votes
0
Found in
2020.2.1f1
2021.1.0a6
2021.1.0a9
Issue ID
1298007
Regression
Yes
Crash when Exiting Play mode with Multiple scenes loaded
Reproduction steps:
1. Open user attached Project
2. Open "Assets/Main" scene
3. Add AurimasUIScene and BaseWithPlayerController into Main scene additively
4. Enter Play mode
5. Exit Play mode
6. If a crash doesn't occur, disable any game objects in the scenes and go to step nr. 4
Expected: Unity doesn't crash
Actual: Unity crashes on exiting Play mode
Reproducible with: 2021.1.0a6, 2021.1.0a10, 2020.2.2f1, 2020.2.1f1
Not reproducible with: 2020.1.17f1, 2020.2.0f1, 2021.1.0a5
Could not test with: 2018.4, 2019.4 (Compiler errors)
Notes: Logs point to DestroyWorldObjects function as the cause
Reproduces on both Mac and Windows
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a8
Resolution Note (fix version 2020.3):
Fixed in 2020.3.25f1