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Prefab GameObject and Asset lose script when exiting Play Mode
Reproduction steps:1. Open attached project and scene "Factory"2. In Hierarchy window, create new GameObject and select it3. In Insp... Read more
Child object destruction is delayed when setting the parent during the s...
How to reproduce:1. Open the user’s attached “TestDetachAndDestroy.zip” project2. Enter Play Mode and exit Play Mode or press the “L... Read more
Editing tile map prefab instance takes a long time
Reproduction steps:1. Open the attached “GeneratedMeshIssue.zip“ project2. Open “Terrain” scene3. Open WorldEditor window in the Too... Read more
[Prefab] Rigidbody component is shown in prefab but not in its instance ...
Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed. Refer the attached video S... Read more
Prefab relations break when unpacking outermost Prefab in nested Prefabs
How to reproduce:1. Open attached project "1287352.zip"2. Open "SampleScene" Scene3. In Hierarchy window > Click on "Prefab1"4. I... Read more
Crash on Transform::SetSiblingIndexInternal when duplicating or copy-pas...
How to reproduce:1. Open the attached project (case-1288394.zip)2. Open the 'School' Scene3. In the Hierarchy window select the 'Wal... Read more
Deleting the dummy Parent in Prefab Mode in Context should be prevented ...
1) Create a Prefab2) Add an instance of this Prefab in the scene under another GameObject3) Enter Prefab Mode In Context4) Delete th... Read more
UI Image is not rendered in Prefab Mode when it is created under the GO ...
How to reproduce:1. Create a new Project2. Create UI Canvas3. Create a new GameObject and attach GridLayoutGroup component to it4. C... Read more
No visual override is shown in the Inspector when removing an event from...
How to reproduce:1. Open the user's attached "EventPrefabBug.zip" project2. Open the "SampleScene" Scene3. Select the "Button" GameO... Read more
The GameObject is not added to the active Scene when adding it from othe...
Reproduction steps:1. Open the attached project “InstantiatingBug“2. Open the Test Runner (Window>General>Test Runner)3. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS