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Cannot deserialize Prefab instance when required and dependent component...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Observe the Console Window Expected result: No erro... Read more
Slower performance of Instantiate() when using it in a build compared to...
How to reproduce: 1. Open user's attached "BugReport" project 2. Open Assets/Scenes/StartScreen 3. Enter Play Mode 4. Press the "Gen... Read more
"Drag and drop a child on the parent" operation doesn't dirty the scene
Steps: 1. Create a new project 2. Add a GameObject "Root" 3. Add two children to it ("Child1" and "Child2") Hierarchy should looks ... Read more
Assertions appear when undoing hierarchical changes
Steps: 1. Open attached project 2. Open SampleScene 3. Unparent Child1 4. Drag Child2 onto Root 5. Drag Child1 onto Root 6. Drag Chi... Read more
Crash on GetComponentsImplementation when opening a broken Prefab
Reproduction steps: 1. Open user's attached project 2. In the Project window, open Prefabs > Ant -- observe crash Reproducible with... Read more
Asset becomes corrupted when it is overwritten by the same asset with th...
How to reproduce: 1. Open the attached project "SaveLoadTest.zip" 2. Open scene called "SampleScene" in the attached project 3. Sele... Read more
Selected object randomly changes the position while drag and dropping in...
Scenario1 Steps: 1. Open attached project (works with a new project too) 2. Open SampleScene 3. Select one of the GameObjects in the... Read more
Object references are not loaded after you git checkout to another branch
How to reproduce: 1. Extract attached "git.zip" 2. In the newly created folder run these commands: "git reset --hard" and "git check... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce: 1. Open the attached "Sibling" project 2. Open the "SampelScene" Scene 3. In the Hierarchy select the "0" GameObje... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when enabling a br...
Reproduction steps: 1. Open attached project "1280054" 2. Open scene "numbers" 3. In the Hierarchy, select "GUI" 4. Enable it -- obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled