Search Issue Tracker

1
votes
Fixed

Duplicating a game object causes freeze or crash on GameObject::IsActive...

Scene Management

-

Oct 25, 2019

-

Version/s: 2018.4.2f1, 2019.2.0f1

How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. In the Hierarchy, select GameObject4. Duplicate the G... Read more

0
votes
Won't Fix

Reference lost when Camera.main is called in the Prefab Mode

Scene Management

-

Mar 29, 2019

-

Version/s: 2018.3.6f1, 2019.1.0a1, 2019.1.0b7, 2019.2.0a1

Steps to reproduce:1. Open Project "CameraNullRef"2. Enter the Prefab Mode for "prefab1"3. prefab1 contains Main Camera, but can not... Read more

1
votes
Fixed

[Nested Prefabs] Prefab Override does not save transform position data

Scene Management

-

Apr 03, 2019

-

Version/s: 2018.3.0a6, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open scene "prefab override bug"2. Select object R2-R3, you will see transform handles for it3. Move handles o... Read more

0
votes
Fixed

Changes made to prefabs are not saved when using Atavism package

Scene Management

-

Apr 09, 2019

-

Version/s: 2018.3.0a6, 2018.3.11f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "Unity2018_3_PrefabsIssue.zip" project2. Go to Project tab and open 'GameObject' prefab in Pre... Read more

0
votes
Not Reproducible

Other objects from the Scene are seen when entering Prefab Mode (caused ...

Scene Management

-

Sep 30, 2019

-

Version/s: 2019.2.0b1, 2019.2.6f1, 2019.3, 2020.1

Reproduction steps:1. Open attached project "1187945_prefab_preview.zip"2. Open "Prefab view bug repro scene"3. Enter and exit Play ... Read more

0
votes
Fixed

Restructure prefab by making a variant of nested prefab's "Open Prefab" ...

Scene Management

-

Jul 02, 2019

-

Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached project "RestructurePrefab.zip" and scene "SampleScene"2. In Hierarchy window, drag and drop "Canv... Read more

0
votes
Won't Fix

Gameobjects added to a Scene via script from an xml file do not make the...

Scene Management

-

May 18, 2019

-

Version/s: 2017.4, 2018.4, 2019.1, 2019.1.2f1, 2019.2, 2019.3

To reproduce:1. Open the QA's attached project2. Open the Sample Scene3. Select any game object in the hierarchy4. Navigate Superzai... Read more

0
votes
By Design

" : / * \ | symbols are available to use in Hierarchy but are changed to...

Scene Management

-

Jul 05, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project2. Drag the only GameObject to the Project... Read more

0
votes
Fixed

Particle System Renderer component appears when adding a script to prefa...

Scene Management

-

Apr 24, 2019

-

Version/s: 2019.2.0a10

Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more

0
votes
Fixed

Two incompatible components can be added to a GameObject when using the ...

Scene Management

-

Apr 23, 2019

-

Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

How to reproduce:1. Open the attached project ("case_1148404")2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D com... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.