Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1166933
Regression
No
Restructure prefab by making a variant of nested prefab's "Open Prefab" button leads to a wrong prefab
How to reproduce:
1. Open attached project "RestructurePrefab.zip" and scene "SampleScene"
2. In Hierarchy window, drag and drop "Canvas" -> "Special" prefab to the Project window
3. "Cannot restructure Prefab instance" pop-up appears
4. Click on "Open Prefab" button
Expected result: the parent's (in this case "Canvas") prefab is opened in Prefab mode
Actual result: the child's (in this case "Special") prefab is opened in Prefab mode
Reproducible with: 2018.3.0b1, 2018.4.3f1, 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Could not test with: 2017.4.30f1, 2018.3.0a11 due to old prefab system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a24