Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1166933
Regression
No
Restructure prefab by making a variant of nested prefab's "Open Prefab" button leads to a wrong prefab
How to reproduce:
1. Open attached project "RestructurePrefab.zip" and scene "SampleScene"
2. In Hierarchy window, drag and drop "Canvas" -> "Special" prefab to the Project window
3. "Cannot restructure Prefab instance" pop-up appears
4. Click on "Open Prefab" button
Expected result: the parent's (in this case "Canvas") prefab is opened in Prefab mode
Actual result: the child's (in this case "Special") prefab is opened in Prefab mode
Reproducible with: 2018.3.0b1, 2018.4.3f1, 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Could not test with: 2017.4.30f1, 2018.3.0a11 due to old prefab system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a24