Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2018.4.0f1
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1166933
Regression
No
Restructure prefab by making a variant of nested prefab's "Open Prefab" button leads to a wrong prefab
How to reproduce:
1. Open attached project "RestructurePrefab.zip" and scene "SampleScene"
2. In Hierarchy window, drag and drop "Canvas" -> "Special" prefab to the Project window
3. "Cannot restructure Prefab instance" pop-up appears
4. Click on "Open Prefab" button
Expected result: the parent's (in this case "Canvas") prefab is opened in Prefab mode
Actual result: the child's (in this case "Special") prefab is opened in Prefab mode
Reproducible with: 2018.3.0b1, 2018.4.3f1, 2019.1.10f1, 2019.2.0b9, 2019.3.0a9
Could not test with: 2017.4.30f1, 2018.3.0a11 due to old prefab system
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.0a24