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Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps: 1. Open the attached project with 5.3 Unity version. 2. Navigate to Assets > Plugins > iOS > Flurry > iOS folder... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce: 1. Open project 2. Play 'canvas-bug-test' scene 3. Re-enable 'Root' game object 4. Re-enable Canvas in 'Window1' game ... Read more
Several scene management events are not called when performing normal sc...
Steps to reproduce: 1. Open user attached project 2. Select Bugs -> Switch Active Scene 3. Observe that no events are received, 4. ... Read more
Missing Components don't appear in the Inspector when in Prefab Mode and...
Repro steps: 1. Open user attached project 2. Open scene "SampleScene" 3. Select "ThirdPersonController" in the Hierarchy 4. Notice ... Read more
Alpha Gradients PSD files are shown wrong in Unity 2017.1 and 2017.2
PSD files that include alpha gradients are showing up incredibly distorted, both in the Editor and in the Built application. Steps:... Read more
Imported Prefabs are disabled when importing packages which were exporte...
How to reproduce: 1. Create a new project 2. Import "PrefabBUG 5.1.unitypackage" package 3. In the Project window go to "Breakable O... Read more
VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project 2. Open "Maze" scene 3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that does ... Read more
[Improved Prefabs] Added components cannot be reordered on prefab instance
Steps: 1. Create and instantiate any prefab asset 2. Add two components to it ==> Both components are added with '+' sign 3. Select ... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps: 1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null); or 1. Open attached project 2. Open "TestScene" Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow