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Editor crashes upon entering play mode in the ArchVizPro Vol.2 project
Steps to reproduce: 1. Download ArchVizPro Vol.2 project and open AVP_Interior_Vol.2 scene 2. Press the "Play" button to enter the ... Read more
Unity crashes when EditorUtility.UnloadUnusedAssetsImmediate is called i...
Reproduction steps: 1. Open user's attached project 2. In the Hierarchy window, create Empty GameObject (or any other GameObject) 3.... Read more
Unity crashes on TransformChangeDispatch::QueueTransformChangeIfHasChang...
To reproduce: 1. Open user's attached project ("RhythmGame.zip") 2. Open folder Scenes and open "LandingScreen" scene -- Editor cras... Read more
Crash on Transform::GetTransformAccess when entering Play mode
Steps to reproduce: 1. Open the project attached by the user ("CrossRoadSim.zip") 2. Open "SampleScene" Scene 3. Enter Play mode Re... Read more
Resources.UnloadUnusedAssets gets called from LoadSceneAsync method, whi...
How to reproduce: 1. Open the attached project ("case_1162858-Galaxy_Forces_VR") 2. Open the repro scene ("PlayGame") 3. Enter Play ... Read more
Unity Editor freezes/crashes when opening a specific Scene
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "CorpHQ" 3. Wait for the Scene to load Expected result: Sc... Read more
GameObject disappears and Prefab inherits its Components when Prefab is ...
How to reproduce: 1. Open the attached "case_1149316.zip" Unity project 2. Open the "Parent" Prefab Variant in Prefab Mode 3. Swap t... Read more
Prefab relations break when unpacking outermost Prefab in nested Prefabs
How to reproduce: 1. Open attached project "1287352.zip" 2. Open "SampleScene" Scene 3. In Hierarchy window > Click on "Prefab1" 4.... Read more
[Improved Prefab] Tree prefab continuously updated on selecting "Recompu...
Tree prefab continuously updated on selecting "Recompute Tree" option in prefab mode. Steps to repro: 1. Create a new project. 2. G... Read more
[Prefab] Redo action is not performed for Toggle Active State on Prefab ...
Performing redo action after undoing 'Toggle Active State' does not work for a Prefab Object in Hierarchy. Refer to the attached vid... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed