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Nested Prefabs lose their Connection when the Root Prefab is Deleted
How to reproduce: 1. Open the attached project Case_1168398 2. Delete the Cube Prefab 3. Observe the Hierarchy window Expected resu... Read more
Out of RAM crash when pasting Game Object into another scene
How to reproduce: 1. Open the "Paste_OutOfRam.zip" project 2. Open the "lives3.unity" scene 3. Copy the "arenas" Game Object 4. File... Read more
Crashes on PersistentManager::WriteFile when creating a Prefab with an i...
How to reproduce: 1. Open attached project 2. Select active GameObject from the Hierarchy tab 3. Navigate to CQA/Create Prefab Varia... Read more
" : / * \ | symbols are available to use in Hierarchy but are changed to...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project 2. Drag the only GameObject to the Proje... Read more
GameObject with a broken Prefab connection will override its connection ...
How to reproduce: 1. Create a new project 2. Create a Cube GameObject and an empty GameObject in the Scene 3. Drag the Cube GameObje... Read more
Crash on Marshalling::Marshal<PropertyModification__,PropertyModificatio...
How to reproduce: 1. Download and open the submitted project 2. Start Play mode 3. Observe the crash Reproduced with: 2018.4.3f1, 2... Read more
Crash on SendMessageToEveryone & w/ other Stack Traces when instantiati...
How to reproduce: 1. Open project labeled "Project1308612: " 2. Open scene "SampleScene" 3. Enter Play Mode (Try multiple times, rep... Read more
Pasting or duplicating an object in Hierarchy results in all active scen...
How to reproduce: 1. Open attached project "TestProject.zip" 2. In Hierarchy window, observe that two scenes are opened 3. In Sampl... Read more
Restructure prefab by making a variant of nested prefab's "Open Prefab" ...
How to reproduce: 1. Open attached project "RestructurePrefab.zip" and scene "SampleScene" 2. In Hierarchy window, drag and drop "C... Read more
Prefab Variant does not update Root in Prefab Asset Inspector when the b...
How to reproduce: 1. Open the submitted project 2. Drag the Cube GameObject from the Hierarchy to the Project window to create a Pre... Read more
All about bugs
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Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file