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By Design
Votes
0
Found in
2018.3.0a6
2019.1.0a1
2019.2.0a1
2019.2.0b7
2019.3.0a1
Issue ID
1167448
Regression
Yes
GameObject with a broken Prefab connection will override its connection when a new Prefab with the same name is created
How to reproduce:
1. Create a new project
2. Create a Cube GameObject and an empty GameObject in the Scene
3. Drag the Cube GameObject to the Project window to create a Prefab
4. Delete the Cube Prefab
5. Rename the empty GameObject to Cube
6. Drag the empty GameObject to the Project window to Create a Prefab
7. Inspect the original Cube GameObject
Expected result: The GameObject with broken Prefab connection does not change
Actual result: The GameObject with broken Prefab connection overrides its connection
Reproduced with: 2018.4.3f1, 2019.1.9f1, 2019.2.0b9, 2019.3.0a8
Notes:
Notice that the override will cause the GameObject to change all its Components and their settings.
The issue does not reproduce if the project is reopened after step 4.
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Resolution Note:
It is by design that an asset with the same name will get the same GUID (within a Unity session) and there the Prefab system thinks that it needs to re-merge the instance.