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0
votes
Fixed

GameObjects with HideFlags.DontSave raise an Error when reloading the Scene

Scene Management

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May 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b3, 2019.3.0a1

How to reproduce: 1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project 2. Click on the "Spawner" GameObject 3. R... Read more

4
votes
Fixed

[Improved prefabs] "Dangling components have unfulfilled dependencies" e...

Scene Management

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May 28, 2019

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Version/s: 2019.3.0a4

"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more

6
votes
Not Reproducible

Prefab mode does not show the selected prefab after leaving Play mode, S...

Scene Management

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May 24, 2019

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Version/s: 2019.1.0b5, 2019.1.3f1

How to reproduce: 1. Open attached project "EntityPrefab.zip" and scene "SampleScene" 2. Make sure that Scene window and Game windo... Read more

0
votes
Won't Fix

Editor crashes with no stack trace when loading a new scene in Awake() f...

Scene Management

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Mar 12, 2022

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Version/s: 2021.2, 2021.2.9f1, 2022.1, 2022.2

Reproduction steps: 1. Open users attached project 2. Open /_DreamIsland/_Scenes/Title 3. Enter and Exit the Play Mode twice Expect... Read more

0
votes
Fixed

GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...

Scene Management

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Sep 22, 2020

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Version/s: 2018.4, 2020.1.1f1, 2020.2

How to reproduce: 1. Open the attached "Sibling" project 2. Open the "SampelScene" Scene 3. In the Hierarchy select the "0" GameObje... Read more

0
votes
Fixed

Crash when calling hideFlags after removing missing nested prefab

Scene Management

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Nov 17, 2021

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Version/s: 2020.1.0a15, 2020.2, 2020.3, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps: 1. Open the "OnWillSaveAssetsCrash" project 2. Open the 'Test' prefab 3. Delete missing nested 'Quad' prefab 4.... Read more

0
votes
Won't Fix

PrefabUtility.SaveAsPrefabAsset() return null when called inside methods...

Scene Management

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Feb 25, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.1.0b9, 2022.2

How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Test 3. Delete the "check" Prefab... Read more

0
votes
Not Reproducible

Editing the Particle System component on a prefab asset desyncs multiple...

Scene Management

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May 31, 2019

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Version/s: 2019.1.0f2, 2019.2.0a12, 2019.3.0a1, 2019.3.0a5

Steps to reproduce: 1. Create a new project 2. Create a prefab with a Particle System component 3. Open another Inspector tab so you... Read more

1
votes
Not Reproducible

Text Mesh Pro Material Preset dropdown does not repaint after changing i...

Scene Management

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Jun 03, 2019

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Version/s: 2019.1.0f2, 2019.1.5f1, 2019.2.0a12, 2019.3.0a1

Steps to reproduce: 1. Open attached Unity project 2. Select "TextMeshPro Text.prefab" asset in Project View 3. Try to change Materi... Read more

0
votes
Fixed

Hierarchy and Scene tabs get corrupted when missing prefab is replaced b...

Scene Management

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Jun 02, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.3f1, 2019.2.0a1

How to reproduce: 1. Create a new project 2. Create a prefab 3. Open it in the Prefab mode 4. Duplicate the prefab 5. Delete the ro... Read more

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