Search Issue Tracker
GameObjects with HideFlags.DontSave raise an Error when reloading the Scene
How to reproduce: 1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project 2. Click on the "Spawner" GameObject 3. R... Read more
[Improved prefabs] "Dangling components have unfulfilled dependencies" e...
"Dangling components have unfulfilled dependencies" exception thrown on applying joint component as an override to a gameObject alre... Read more
Prefab mode does not show the selected prefab after leaving Play mode, S...
How to reproduce: 1. Open attached project "EntityPrefab.zip" and scene "SampleScene" 2. Make sure that Scene window and Game windo... Read more
Editor crashes with no stack trace when loading a new scene in Awake() f...
Reproduction steps: 1. Open users attached project 2. Open /_DreamIsland/_Scenes/Title 3. Enter and Exit the Play Mode twice Expect... Read more
GetSiblingIndex() inside onDestroy() returns number of sibling GameObejc...
How to reproduce: 1. Open the attached "Sibling" project 2. Open the "SampelScene" Scene 3. In the Hierarchy select the "0" GameObje... Read more
Crash when calling hideFlags after removing missing nested prefab
Reproduction steps: 1. Open the "OnWillSaveAssetsCrash" project 2. Open the 'Test' prefab 3. Delete missing nested 'Quad' prefab 4.... Read more
PrefabUtility.SaveAsPrefabAsset() return null when called inside methods...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Test 3. Delete the "check" Prefab... Read more
Editing the Particle System component on a prefab asset desyncs multiple...
Steps to reproduce: 1. Create a new project 2. Create a prefab with a Particle System component 3. Open another Inspector tab so you... Read more
Text Mesh Pro Material Preset dropdown does not repaint after changing i...
Steps to reproduce: 1. Open attached Unity project 2. Select "TextMeshPro Text.prefab" asset in Project View 3. Try to change Materi... Read more
Hierarchy and Scene tabs get corrupted when missing prefab is replaced b...
How to reproduce: 1. Create a new project 2. Create a prefab 3. Open it in the Prefab mode 4. Duplicate the prefab 5. Delete the ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene Filter buttons reset to "All" in the Occlusion Window when entering Play Mode but the Scene Filters themselves do not reset
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject