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SceneManager.SetActiveScene cannot be called inside SceneManager.sceneLo...
Reproduction steps: 1. Open the attached project "SceneActivationBug.zip"; 2. Open the "StartingScene"; 3. Click Play in Unity; 4. ... Read more
Re-creating a prefab of variant instance with missing base prefab throws...
User accidentally deleted a base prefab, trying to re-create prefab using its variant, prompts "Cyclic Prefab nesting not supported"... Read more
[Improved Prefabs] Inconsistent handling of missing references to nested...
Steps to reproduce: 1. Open the attached project 2. Open "Block" prefab in Prefab Mode 3. Delete "Cube" prefab in Project Window -no... Read more
Scene Manager Setup ignores foldout state in hierarchy and collapses all...
Steps to reproduce: 1. Open the attached project 2. Open "Window/Bug Report/Scene Setup Window 3. Open some scenes in the hierarchy ... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce: 1. Open project 2. Play 'canvas-bug-test' scene 3. Re-enable 'Root' game object 4. Re-enable Canvas in 'Window1' game ... Read more
Mass copying project files does not generate previews for prefabs
Steps to reproduce: 1. Download and open the attached project 2. Copy ForestVision files into another project 3. On the second proje... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps: 1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null); or 1. Open attached project 2. Open "TestScene" Read more
Error appears when undo the creation of prefab, which had transform comp...
Reproduction steps: 1. Create new project. 2. Create new gameobject. 3. Drag it to project window to create prefab. 4. Add rect tran... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow