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Cannot rename prefabs via the Inspector when they are selected in Projec...
If you select a prefab in the Project View and attempt to rename it in the Inspector, it will not work. Upon pressing enter the old ... Read more
EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...
How to reproduce:1. Download the tester-attached script(ReloadScene.cs)2. Create a new Unity project and import the script3. Make a ... Read more
New scene is marked dirty when selecting the Main Camera
How to reproduce:1. Create and open a new project, with “Universal 3D” template2. Right click in the Project tab and navigate to Cre... Read more
Prefab's unapplied changes can't be reverted when both a prefab and non-...
Reproduction steps:1. Open attached project "1370630.zip"2. Create two cubes3. Turn one game object cube into a prefab4. Select both... Read more
Crash in Transform::GetTransformAccess() when using the logging function...
How to reproduce:1. Open user-submitted project (837124.zip)2. Open the Main scene3. Enter Play Mode Expected result: the Editor doe... Read more
Prefabs lose their Textures in the Build when their are Instantiated
Steps to reproduce:1. Open user's attached project "ww2-unity-rts-game.zip"2. Build the project3. Select an Excavator looking GameOb... Read more
Prefab overrides not saved properly when using a Script containing a lis...
How to reproduce:1. Open the user attached project “PrefabIssueReproProject.zip”2. Open Scene “SampleScene“ (Assets/Scenes)3. Select... Read more
Particle System Renderer component appears when adding a script to prefa...
Steps:1. Add "GameObject -> Effects -> Particle System" GameObject to Hierarchy2. Create a script in Project browser3. Select ... Read more
[Prefab] Duplicating nested prefabs children does not maintain transform
To reproduce:1) Open the attached project and scene2) In the hierarchy, select one of the prefab's children3) Ctrl+D to duplicate th... Read more
Unity editor crashes when clicking on prefab's "Overrides" dropdown afte...
How to reproduce:1. Open user's attached project2. Select "PlayButton" prefab instance inside the Hierarchy (Canvas -> MainMenu -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor