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Won't Fix
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.2.2f1
2023.1.0a24
Issue ID
UUM-22520
Regression
No
Prefab overrides not saved properly when using a Script containing a list of custom class objects while using the "SerializeReferece" and "HideInInspector" attributes
How to reproduce:
1. Open the user attached project “PrefabIssueReproProject.zip”
2. Open Scene “SampleScene“ (Assets/Scenes)
3. Select the “MainObject” GameObject in the Hierarchy
4. Select the context menu of “MainScript” in the Inspector
5. Press "Add item"
6. Select the “Main Script” Component's context menu
7. Select “Modified Component” and press "Apply to prefab 'MainObject'"
Expected result: The prefab changes are saved
Actual result: Changes are reverted and "Destination property underlying types does not match the given one" error is thrown in the Console
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24
Reproduced on: macOS 13.0.1 (Intel)
Notes:
- When selecting "Add item" in prefab isolation mode, the list changes, but the prefab changes are not registered
- Unable to reproduced when removing the “HideInInspector” attribute
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Resolution Note:
Thank you for your bug report.
After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.
The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.