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"Sequence contains no matching element" error thrown when changing Scene...
How to reproduce:1. Open up any project2. Navigate to "Edit" -> "Shortcuts..."3. In the "Shortcuts" window select the "Scene View... Read more
GameObjects, Parameters, and Windows doesn't update correctly on the las...
To reproduce: 1. Download the attached project "New Unity Project(52).zip" and open it in Unity2. Open the "SampleScene" scene3. Cre... Read more
Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project
Reproduction steps:1. Open the user’s attached project Expected result: The project opensActual result: Editor crashes Reproducible ... Read more
Reordering GameObjects in Hierarchy doesn't register Undo
How to reproduce:1. Open up any project2. Add two empty GameObjects to Hierarchy3. Reorder the second GameObject to be above the fir... Read more
"Child GameObject 'GameObject' was not registered into undo system and b...
Steps:1. Add Cube to the Hierarchy and convert it to Prefab2. Select instance and remove Mesh Renderer component3. Add child GameObj... Read more
Loading large scenes takes too much time
How to reproduce:1. Open the attached "SceneLoad" project2. Observe the amount of time it takes to load the scene Expected result: L... Read more
Assertions and errors appear while undoing prefab asset replacement
Steps:1. Add UI -> Slider GameObject to Hierarchy2. Add UI -> Scroll View GameObject==> It will be parented to the same Can... Read more
Objects marked as DontDestroyOnLoad get destroyed when built
Reproduction steps:1. Open attached project "1380849.zip"2. Open Scene "ReproScene"3. Enter Play Mode4. Observe Game view5. Build an... Read more
Prefab modifications aren't saved when "Auto Save" is enabled
Reproduction steps:1. Open the user's attached "EditGridTest.zip" project2. Open the "SampleScene" Scene3. Open the "Test" Prefab As... Read more
Undo crashes Unity with segmentation violation SIGSEGV
Reproduction steps:1. Open the project attached2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. In the Hierarchy ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS