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VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project 2. Open "Maze" scene 3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that does ... Read more
Unity crashes when deleting prefab clone after prefab revert
Steps to reproduce: 1. Open "deletingObjectBug" project 2. Open "main" scene 3. Select one of the "PARENT(A)" children and duplicate... Read more
Unsaved changes window is almost impossible to use when closing a lot of...
How to reproduce: 1. Open the user's attached "SaveTooManyScenesBug" project 2. In the main menu, click Bug -> "Step 1 open scenes" ... Read more
Large amounts of data is Written to Disk when 1000 materials are created...
To reproduce: 1. Open repro project 2. Open Activity Monitor 3. In menu select 'Test' -> 'TestCreate' Expected: in Activity Monitor... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce: 1. Open project 2. Play 'canvas-bug-test' scene 3. Re-enable 'Root' game object 4. Re-enable Canvas in 'Window1' game ... Read more
A folder called `etc` is generated when a new project is created
When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction: 1) Open Unity 2) Creat... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reprodu... Read more
Many different errors are shown when importing the specific .blend file
To reproduce: 1. Create a new project 2. Import the .blend file, attached by tester (blank.blend) 3. Observe console Expected: no ... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps: 1. Open the attached project with 5.3 Unity version. 2. Navigate to Assets > Plugins > iOS > Flurry > iOS folder... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow