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[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more
Unity crashes when deleting prefab clone after prefab revert
Steps to reproduce:1. Open "deletingObjectBug" project2. Open "main" scene3. Select one of the "PARENT(A)" children and duplicate it... Read more
VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project2. Open "Maze" scene3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that do... Read more
Large amounts of data is Written to Disk when 1000 materials are created...
To reproduce:1. Open repro project2. Open Activity Monitor3. In menu select 'Test' -> 'TestCreate' Expected: in Activity Monitor'... Read more
Wrong Image placement when re-enabling prefab and its Canvas and Canvas ...
To reproduce:1. Open project2. Play 'canvas-bug-test' scene3. Re-enable 'Root' game object4. Re-enable Canvas in 'Window1' game obje... Read more
A folder called `etc` is generated when a new project is created
When a new project is created in Unity, an empty folder called `etc` is generated. Steps for reproduction:1) Open Unity2) Create a n... Read more
Creating Materials during OnRenderObject introduces asset database incon...
When creating materials using OnRenderObject() function it creates two materials. Deleting them resolves in Unity crash. To reproduc... Read more
Many different errors are shown when importing the specific .blend file
To reproduce: 1. Create a new project2. Import the .blend file, attached by tester (blank.blend)3. Observe console Expected: no erro... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps:1. Open the attached project with 5.3 Unity version.2. Navigate to Assets > Plugins > iOS > Flurry > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default