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29
votes
Active

EditorSceneManager: sceneClosing and sceneClosed callbacks are not calle...

Scene Management

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Feb 17, 2018

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Version/s: 2018.1.0b7

How to reproduce: 1. Open attaches Unity project 2. Create new scene 3. Open created scene Expected result: "SceneClosing", "SceneC... Read more

14
votes
Won't Fix

Reimport All closes the Editor and does not reimport the assets when Ser...

Scene Management

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Jul 21, 2017

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Version/s: 5.6.2p4

Steps to reproduce: 1. Create a new project 2. Click on Windows -> Layout -> Default 3. Click on Windows -> Services 4. Reimport All... Read more

26
votes
Fixed

modifications.empty() error after creating object from prefab which has ...

Scene Management

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Jul 21, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Make a new project 2. Create a canvas 3. Create an empty child (a) on the canvas 4. Create an empty child (b... Read more

19
votes
Active

Recursive Serialization is not supported error when calling Resources.Lo...

Scene Management

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Sep 21, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "Dwarf Mountain New.zip" project. 2. Enter Play mode. 3. Notice the console. Expected ... Read more

19
votes
Duplicate

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

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Jun 23, 2017

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Version/s: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more

0
votes
Won't Fix

Not Editable objects can be reparented in Hierarchy view

Scene Management

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Nov 29, 2013

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Version/s: 4.3.0f4

Three issues with GameObjects marked as NotEditable: 1) In a hierarchy of NotEditable objects, you can drag and drop an editable ob... Read more

7
votes
Fixed

Using special folder named "~" throws warnings that the files inside it ...

Scene Management

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Apr 08, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Create a new project 2. Open the project /Assets folder using Explorer/Finder 3. Create a folder named '~' 4. ... Read more

0
votes
Fixed

Reverted prefab objects cannot be removed by undo function

Scene Management

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May 12, 2015

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Version/s: 5.1.0b6

1. Open "PrefabTestProject" project 2. Open "Repro" sciene 3. Unparent "Child" GameObject 4. Press "Revert" button in Child GameObje... Read more

0
votes
Not Reproducible

Confusing error messages being shown when opening a scene

Scene Management

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Jun 10, 2015

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Version/s: 5.2.0a2

Open "GemPile Example" scene in attached project and notice the following assert messages: "Do not use ReadObjectThreaded on scene o... Read more

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