Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
29
Found in
2018.1.0b7
Issue ID
1003257
Regression
No
EditorSceneManager: sceneClosing and sceneClosed callbacks are not called when switching between scenes
How to reproduce:
1. Open attaches Unity project
2. Create new scene
3. Open created scene
Expected result: "SceneClosing", "SceneClosed", "SceneOpening" and "SceneOpened" messages pop up in the Console window.
Actual result: Only "SceneOpening" and "SceneOpened" messages pop up in the Console window.
Reproducible with: 2018.2.0a1, 2018.1.0b8, 2017.3.1p2, 2017.2.2f1, 2017.1.3p1, 5.6.5p2.
Note: This works properly when two scenes are opened and then one is unloaded or removed.
-
Demigiant
Feb 08, 2020 11:08
2019.3.0f6 still not fixed
-
tkslan
Dec 06, 2019 09:37
2019.3.0 - Still not fixed :`(
-
DAU-JONES
Nov 14, 2019 05:45
it is still not fixed in 2019.2.12f1
-
peter_tivo
Oct 29, 2019 07:16
Related forum thread:
https://forum.unity.com/threads/how-does-sceneclosing-callback-work.517915/#post-3394480 -
Quatum1000
Aug 25, 2019 12:14
New error: ArgumentException: The scene is not loaded.
-
Develax
Aug 10, 2019 18:49
Is it going to be fixed?
-
vizgl
Jun 24, 2019 12:24
2019.1.8f1 still not fixed
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
Resolution Note (fix version 2019.4):
Fixed in 2019.4.4f1