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26
votes
Fixed

modifications.empty() error after creating object from prefab which has ...

Scene Management

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Jul 21, 2015

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Version/s: 5.1.1f1

Steps to reproduce: 1. Make a new project 2. Create a canvas 3. Create an empty child (a) on the canvas 4. Create an empty child (b... Read more

16
votes
Active

Recursive Serialization is not supported error when calling Resources.Lo...

Scene Management

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Sep 21, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Download and open attached "Dwarf Mountain New.zip" project. 2. Enter Play mode. 3. Notice the console. Expected ... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version/s: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more

0
votes
Won't Fix

Not Editable objects can be reparented in Hierarchy view

Scene Management

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Nov 29, 2013

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Version/s: 4.3.0f4

Three issues with GameObjects marked as NotEditable: 1) In a hierarchy of NotEditable objects, you can drag and drop an editable ob... Read more

7
votes
Fixed

Using special folder named "~" throws warnings that the files inside it ...

Scene Management

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Apr 08, 2015

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Version/s: 5.0.1f1

How to reproduce: 1. Create a new project 2. Open the project /Assets folder using Explorer/Finder 3. Create a folder named '~' 4. ... Read more

0
votes
Fixed

Reverted prefab objects cannot be removed by undo function

Scene Management

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May 12, 2015

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Version/s: 5.1.0b6

1. Open "PrefabTestProject" project 2. Open "Repro" sciene 3. Unparent "Child" GameObject 4. Press "Revert" button in Child GameObje... Read more

0
votes
Not Reproducible

Confusing error messages being shown when opening a scene

Scene Management

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Jun 10, 2015

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Version/s: 5.2.0a2

Open "GemPile Example" scene in attached project and notice the following assert messages: "Do not use ReadObjectThreaded on scene o... Read more

0
votes
Won't Fix

No warning is thrown when user's assets are replacing default Unity assets

Scene Management

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Oct 19, 2015

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Version/s:

Steps to reproduce: 1. Open attached project (737475.zip) 2. Notice there is a shader in Assets folder which replaces default UI sh... Read more

0
votes
Won't Fix

AssetDatabase: RenameAsset()file does not check output length and automa...

Scene Management

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Sep 28, 2015

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Version/s: 5.1.4f1

How to reproduce: 1. Open the attached project 2. User uses AssetDatabase.RenameAsset() to rename the file 3. It will generate some... Read more

0
votes
By Design

If prefab is instantiated with PrefabUtility.InstantiatePrefab children ...

Scene Management

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Dec 24, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open 'Test Scene' in the attached project 2. Delete 'child' object 3. Press play in editor. (child object is in... Read more

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