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16
votes
Active

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

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Jun 23, 2017

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Version: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

26
votes
Fixed

modifications.empty() error after creating object from prefab which has ...

Scene Management

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Jul 21, 2015

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Version: 5.1.1f1

Steps to reproduce: 1. Make a new project 2. Create a canvas 3. Create an empty child (a) on the canvas 4. Create an empty child (b... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more

0
votes
Fixed

Unity editor crashes when clicking on prefab's "Overrides" dropdown afte...

Scene Management

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Apr 19, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Open user's attached project 2. Select "PlayButton" prefab instance inside the Hierarchy (Canvas -> MainMenu ->... Read more

0
votes
Active

Prefabs lose references to unnamed meshes after upgrading the project to...

Scene Management

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Apr 21, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Open the attached project ("bugreport.zip") 2. Open the repro scene ("SampleScene") 3. Notice the building in t... Read more

0
votes
Active

[Prefab] Duplicating nested prefabs children does not maintain transform

Scene Management

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Apr 23, 2019

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Version: 2018.3.4f1

To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more

0
votes
Active

Two incompatible components can be added to a GameObject when using the ...

Scene Management

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Apr 23, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Open the attached project ("case_1148404") 2. In hierarchy choose the Cube Gameobject and add the Rigidbody2D c... Read more

0
votes
Active

[TreeCreator] Base Prefab is also modified when changing Prefab's Varian...

Scene Management

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Apr 23, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Open the attached 'TreeCreatorVariantBug.zip' project 2. Go to Project tab and double-click on 'Tree Variant' (... Read more

0
votes
Active

Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...

Scene Management

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Jan 10, 2019

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Version: 2018.2.0x

Repro steps: 1. Drop attached Prefab into any project. 2. Instantiate Prefab and observe root HomeMenuPage. 3. Open Prefab in Prefab... Read more

0
votes
Active

EditorSceneManager.sceneOpened and EditorSceneManager.sceneOpening event...

Scene Management

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Apr 18, 2019

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Version: 2018.3.12f1

How to reproduce: 1. Download the tester-attached script(ReloadScene.cs) 2. Create a new Unity project and import the script 3. Make... Read more

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