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26
votes
Fixed

modifications.empty() error after creating object from prefab which has ...

Scene Management

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Jul 21, 2015

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Version: 5.1.1f1

Steps to reproduce: 1. Make a new project 2. Create a canvas 3. Create an empty child (a) on the canvas 4. Create an empty child (b... Read more

13
votes
Active

EditorSceneManager.sceneClosing callback not called when loading a singl...

Scene Management

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Jun 23, 2017

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Version: 2017.2.0a2

I register a callback for the EditorSceneManager.sceneClosing event but it doesn't get called when I open another scene in the edito... Read more

12
votes
Fixed

[Build][DontDestroyOnLoad] Object is destroyed if scene is changed while...

Scene Management

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Apr 29, 2016

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Version: 5.3.4p5

Steps to reproduce: 1. Open attached project 2. Build and run project 3. Notice that when game reaches its final stage there's no "... Read more

0
votes
Active

Prefab Asset changes are not reflected inside Prefab Editor when Unity E...

Scene Management

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Feb 21, 2019

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Version: 2018.3.2f1

Reproduction steps: 1. Open the project inside of "case_1129930-TESTChangePrefab_Unity.zip" 2. Take a look at "2D Prefab" asset thro... Read more

0
votes
Active

Crash on GizmoManager::BuildGizmosFromGameObjectRecursive when selecting...

Scene Management

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Feb 13, 2019

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Version: 2018.3.2f1

How to reproduce: 1. Open the "Prefab_Gizmo_repro.zip" project 2. In the Project view, select "Game Canvas" prefab 3. If Unity didn'... Read more

0
votes
Active

Editor crashes when Instantiating a Prefab with internal implementation:...

Scene Management

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Feb 14, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Open user-supplied project 2. Open Sample scene 3. Drag the prefab "EditorCrashes (drag me into scene)" into ... Read more

1
votes
Active

Object Field with reference to internal Prefab object gets constantly ma...

Scene Management

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Feb 01, 2019

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Version: 2018.2.0x

1. Open the attached "VariantOverrideAppearsOnItsOwn.zip" project 2. Open "Cube Variant" in the Prefab Mode. Notice that there are n... Read more

0
votes
Active

Null reference exception is thrown when applying Array list changes to t...

Scene Management

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Feb 20, 2019

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Version: 2018.3.6f1

How to reproduce: 1. Open the user-submitted project ("PrefabBug.zip") and open the "SampleScene" 2. In the Hierarchy Window find th... Read more

0
votes
Active

Script property value should be added to prefab instance overrides in th...

Scene Management

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Feb 20, 2019

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Version: 2018.3.6f1

Steps: 1. Open attached project 2. Load TestScene 3. Open TestScript 4. Add some new property with default value (e.g. public float ... Read more

0
votes
Active

Prefab Variant Child has a lower Index than a Prefab Child when editing ...

Scene Management

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Feb 15, 2019

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Version: 2018.3.4f1

Steps to reproduce: 1. Open the attached Project "case_1127653" 2. Navigate to Project -> Assets 3. Create a Variant of a "Base Pref... Read more

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