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Object references are not loaded after you git checkout to another branch
How to reproduce: 1. Extract attached "git.zip" 2. In the newly created folder run these commands: "git reset --hard" and "git check... Read more
[2018.3] Crash on RemapPPtrFromCachedOffsets when entering Play mode aft...
How to reproduce: 1. Open the attached project 2. Open the "Main.unity" scene 3. Enter Play mode 4. Exit Play mode 5. Repeat steps 3... Read more
Applying overriden name of nested Prefab is silently ignored
How to reproduce: 1. Open user's attached 'PrefabBugRepro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Parent Prefab' GameObj... Read more
[MacOS] Unity Editor crashes when loading LuScene after making changes t...
Steps to Reproduce: 1. Create an empty scene with Main Camera and Directional Light if not there by default ... Read more
"Dangling components have unfulfilled dependencies" error appears when a...
Steps: 1. Open attached project 2. Add "GameObject->UI->Text" to the scene 3. Make a prefab out of Text GameObject 4. Add "NewBehavi... Read more
UnwralCL.exe crash when Generate Lightpam UVs is selected without select...
Reproduction steps: 1. Open unity editor 2. Create a new Project 3. In the Project window right-click and select Import New Asset...... Read more
LoadAsset() throws The referenced script on this Behaviour (Game Object ...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more
Opening Prefab from the prompt displayed when deleting 2nd level nested ...
How can we reproduce it using the example you attached -Open the repro project -Select the Jigsaw GameObject -Try to delete the Jigs... Read more
GameObject disappears and Prefab inherits its Components when Prefab is ...
How to reproduce: 1. Open the attached "case_1149316.zip" Unity project 2. Open the "Parent" Prefab Variant in Prefab Mode 3. Swap t... Read more
[Improved Prefabs] Added components cannot be reordered on prefab instance
Steps: 1. Create and instantiate any prefab asset 2. Add two components to it ==> Both components are added with '+' sign 3. Select ... Read more
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