Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0b1
2017.3.0b8
Issue ID
966442
Regression
Yes
[MacOS] Unity Editor crashes when loading LuScene after making changes to static window in a separate scene
Steps to Reproduce:
1. Create an empty scene with Main Camera and Directional Light if not there by default
2.Create a 3D cube
3.Add another cube as a child of existing cube
4. Uncheck, check static property on the parent cube
5. Check console for errors
6. Download Adam character Pack from the asset store in same project
https://www.assetstore.unity3d.com/en/#!/content/74842
7. Try opening the LuScene and observe the crash
Actual Results:
Unity Editor crashes
Expected Results:
Editor works fine
Frequency:
Always
Platform:
MacOS X 10.12
Reproducible with:
2017.3.0b8 , 2017.3.0b7
Working with:
20172.20f3 , 2017.1.1 , 2017.1
Note:
the error and crash are related to the scene and lighting since checking and unchecking the static box makes a difference to lighting setting of a scene (we see an error pop up) and the moment we open a new scene, the editor crashes.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #958230