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0
votes
Fixed

ArgumentException is thrown when scene is unloaded and scene.GetRootGame...

Scene Management

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Aug 25, 2019

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Version/s: 2019.2.0a7, 2019.2.2f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'EditorSceneManager.sceneClosing.zip' project using the EnvIronman VM (optional) (more informa... Read more

0
votes
By Design

" : / * \ | symbols are available to use in Hierarchy but are changed to...

Scene Management

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" Scene in the attached "Exploratory.zip" Project2. Drag the only GameObject to the Project... Read more

0
votes
Won't Fix

Gameobjects added to a Scene via script from an xml file do not make the...

Scene Management

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May 18, 2019

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Version/s: 2017.4, 2018.4, 2019.1, 2019.1.2f1, 2019.2, 2019.3

To reproduce:1. Open the QA's attached project2. Open the Sample Scene3. Select any game object in the hierarchy4. Navigate Superzai... Read more

0
votes
Fixed

Prefabs are losing data/references to other components inside the prefab...

Scene Management

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May 06, 2019

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Version/s: 2018.3, 2018.3.14f1, 2019.1, 2019.2, 2019.3

Reproduction steps: 1. Open "1152124" project2. Select "AiGraph" in the Project window3. Open Prefab4. Open Graph5. Create 3 Utiliti... Read more

0
votes
Fixed

GameObjects with HideFlags.DontSave raise an Error when reloading the Scene

Scene Management

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May 24, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b3, 2019.3.0a1

How to reproduce:1. Open the "SampleScene" in the attached "HideAndDontSave.zip" Project2. Click on the "Spawner" GameObject3. Right... Read more

0
votes
By Design

[Improved prefabs] Joint prefab loses all data when its prefab is delete...

Scene Management

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May 28, 2019

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Version/s: 2019.2.0b6, 2019.3.0a1

A joint prefab which is applied as an override to another prefab loses all data when its prefab is deleted from the project. Refer t... Read more

0
votes
Won't Fix

Rect Transform size and anchors inside of prefab instances are zeroed ou...

Scene Management

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May 28, 2019

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Version/s: 2019.2.0b1, 2019.2.0b3, 2019.3.0a3

How to reproduce:1. Open the attached project "AspectRatioFitter.zip" and scene "SampleScene"2. Open the prefab "Inner"3. Disable th... Read more

1
votes
Fixed

Undo is not restoring all of the deleted GameObjects when deleting a lar...

Scene Management

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Dec 11, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.2.12f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project's Scene labeled "BigVramScene_Scratch"2. Select all the "UltraBlock" GameObjects in th... Read more

7
votes
Duplicate

SceneManager.LoadScene() executed on PlayableDirector.stopped event when...

Scene Management

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Aug 20, 2019

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Version/s: 2018.4.0f1, 2018.4.6f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (TestProject)2. Open the SampleScene3. Enter Play Mode4. Exit Play Mode Expected res... Read more

0
votes
Not Reproducible

Crashes on PersistentManager::WriteFile when creating a Prefab with an i...

Scene Management

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Jul 04, 2019

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Version/s: 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b8, 2019.3.0a1

How to reproduce:1. Open attached project2. Select active GameObject from the Hierarchy tab3. Navigate to CQA/Create Prefab Variant ... Read more

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